#include "hrichphotonhit.h"
ClassImp(HRichPhotonHit)
HRichPhotonHit::HRichPhotonHit() {
Reset();
}
HRichPhotonHit::~HRichPhotonHit() {}
HRichPhotonHit::HRichPhotonHit(const HRichPhotonHit& source) {
fTheta = source.fTheta;
fPhi = source.fPhi;
fX = source.fX;
fY = source.fY;
nSector = source.nSector;
}
HRichPhotonHit& HRichPhotonHit::operator=(const HRichPhotonHit& source) {
if (this != &source) {
fX = source.fX;
fY = source.fY;
fTheta = source.fTheta;
fPhi = source.fPhi;
nSector = source.nSector;
}
return *this;
}
void HRichPhotonHit::Reset(void) {
fX = 0.0F;
fY = 0.0F;
fTheta = 0.0F;
fPhi = 0.0F;
nSector = 0;
fCharge = 0.;
nRingX = 0;
nRingY = 0;
}
Last change: Sat May 22 13:09:53 2010
Last generated: 2010-05-22 13:09
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