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00019 #include "Math/GenVector/3DDistances.h"
00020
00021 #include "Math/GenVector/Rotation3D.h"
00022 #include "Math/GenVector/AxisAngle.h"
00023 #include "Math/GenVector/EulerAngles.h"
00024 #include "Math/GenVector/Quaternion.h"
00025 #include "Math/GenVector/RotationZYX.h"
00026 #include "Math/GenVector/RotationX.h"
00027 #include "Math/GenVector/RotationY.h"
00028 #include "Math/GenVector/RotationZ.h"
00029
00030 #include <cmath>
00031
00032
00033 namespace ROOT {
00034 namespace Math {
00035 namespace gv_detail {
00036
00037
00038 enum ERotation3DMatrixIndex
00039 { kXX = 0, kXY = 1, kXZ = 2
00040 , kYX = 3, kYY = 4, kYZ = 5
00041 , kZX = 6, kZY = 7, kZZ = 8
00042 };
00043
00044
00045
00046
00047
00048 double dist( Rotation3D const & from, Rotation3D const & to)
00049 {
00050 return Quaternion(from).Distance(Quaternion(to));
00051 }
00052
00053 double dist( Rotation3D const & from, AxisAngle const & to)
00054 { return Quaternion(from).Distance(Quaternion(to));}
00055
00056 double dist( Rotation3D const & from, EulerAngles const & to)
00057 { return Quaternion(from).Distance(Quaternion(to)); }
00058
00059 double dist( Rotation3D const & from, Quaternion const & to)
00060 { return Quaternion(from).Distance(to); }
00061
00062 double dist( Rotation3D const & from, RotationZYX const & to)
00063 {
00064 return Quaternion(from).Distance(Quaternion(to));
00065 }
00066 double dist( Rotation3D const & from, RotationX const & to)
00067 {
00068 return Quaternion(from).Distance(Quaternion(to));
00069 }
00070
00071 double dist( Rotation3D const & from, RotationY const & to)
00072 {
00073 return Quaternion(from).Distance(Quaternion(to));
00074 }
00075
00076 double dist( Rotation3D const & from, RotationZ const & to)
00077 {
00078 return Quaternion(from).Distance(Quaternion(to));
00079 }
00080
00081
00082
00083
00084
00085
00086 double dist( AxisAngle const & from, Rotation3D const & to)
00087 { return Quaternion(from).Distance(Quaternion(to)); }
00088
00089 double dist( AxisAngle const & from, AxisAngle const & to)
00090 {
00091 return Quaternion(from).Distance(Quaternion(to));
00092 }
00093
00094 double dist( AxisAngle const & from, EulerAngles const & to)
00095 { return Quaternion(from).Distance(Quaternion(to)); }
00096
00097 double dist( AxisAngle const & from, Quaternion const & to)
00098 { return Quaternion(from).Distance(to); }
00099
00100 double dist( AxisAngle const & from, RotationZYX const & to)
00101 {
00102 return Quaternion(from).Distance(Quaternion(to));
00103 }
00104
00105 double dist( AxisAngle const & from, RotationX const & to)
00106 {
00107 return Quaternion(from).Distance(Quaternion(to));
00108 }
00109
00110 double dist( AxisAngle const & from, RotationY const & to)
00111 {
00112 return Quaternion(from).Distance(Quaternion(to));
00113 }
00114
00115 double dist( AxisAngle const & from, RotationZ const & to)
00116 {
00117 return Quaternion(from).Distance(Quaternion(to));
00118 }
00119
00120
00121
00122
00123
00124
00125 double dist( EulerAngles const & from, Rotation3D const & to)
00126 { return Quaternion(from).Distance(Quaternion(to)); }
00127
00128 double dist( EulerAngles const & from, AxisAngle const & to)
00129 { return Quaternion(from).Distance(Quaternion(to)); }
00130
00131 double dist( EulerAngles const & from, EulerAngles const & to)
00132 {
00133 return Quaternion(from).Distance(Quaternion(to));
00134 }
00135
00136 double dist( EulerAngles const & from, Quaternion const & to)
00137 { return Quaternion(from).Distance(to); }
00138
00139 double dist( EulerAngles const & from, RotationZYX const & to)
00140 {
00141 return Quaternion(from).Distance(Quaternion(to));
00142 }
00143
00144 double dist( EulerAngles const & from, RotationX const & to)
00145 {
00146 return Quaternion(from).Distance(Quaternion(to));
00147 }
00148
00149 double dist( EulerAngles const & from, RotationY const & to)
00150 {
00151 return Quaternion(from).Distance(Quaternion(to));
00152 }
00153
00154 double dist( EulerAngles const & from, RotationZ const & to)
00155 {
00156 return Quaternion(from).Distance(Quaternion(to));
00157 }
00158
00159
00160
00161
00162
00163
00164 double dist( Quaternion const & from, Rotation3D const & to)
00165 { return from.Distance(Quaternion(to)); }
00166
00167 double dist( Quaternion const & from, AxisAngle const & to)
00168 { return from.Distance(Quaternion(to)); }
00169
00170 double dist( Quaternion const & from, EulerAngles const & to)
00171 { return from.Distance(Quaternion(to)); }
00172
00173 double dist( Quaternion const & from, Quaternion const & to)
00174 { return from.Distance(to); }
00175
00176 double dist( Quaternion const & from, RotationZYX const & to)
00177 { return from.Distance(Quaternion(to)); }
00178
00179 double dist( Quaternion const & from, RotationX const & to)
00180 {
00181 return from.Distance(Quaternion(to));
00182 }
00183
00184 double dist( Quaternion const & from, RotationY const & to)
00185 {
00186 return from.Distance(Quaternion(to));
00187 }
00188
00189 double dist( Quaternion const & from, RotationZ const & to)
00190 {
00191 return from.Distance(Quaternion(to));
00192 }
00193
00194
00195
00196
00197 double dist( RotationZYX const & from, Rotation3D const & to)
00198 { return Quaternion(from).Distance(Quaternion(to)); }
00199
00200 double dist( RotationZYX const & from, AxisAngle const & to)
00201 { return Quaternion(from).Distance(Quaternion(to)); }
00202
00203 double dist( RotationZYX const & from, EulerAngles const & to)
00204 { return Quaternion(from).Distance(Quaternion(to)); }
00205
00206 double dist( RotationZYX const & from, Quaternion const & to)
00207 { return Quaternion(from).Distance(to); }
00208
00209 double dist( RotationZYX const & from, RotationZYX const & to)
00210 {
00211 return Quaternion(from).Distance(Quaternion(to));
00212 }
00213
00214 double dist( RotationZYX const & from, RotationX const & to)
00215 {
00216 return Quaternion(from).Distance(Quaternion(to));
00217 }
00218
00219 double dist( RotationZYX const & from, RotationY const & to)
00220 {
00221 return Quaternion(from).Distance(Quaternion(to));
00222 }
00223
00224 double dist( RotationZYX const & from, RotationZ const & to)
00225 {
00226 return Quaternion(from).Distance(Quaternion(to));
00227 }
00228
00229
00230
00231
00232
00233
00234 double dist( RotationX const & from, Rotation3D const & to)
00235 { return Quaternion(from).Distance(Quaternion(to)); }
00236
00237 double dist( RotationX const & from, AxisAngle const & to)
00238 { return Quaternion(from).Distance(Quaternion(to)); }
00239
00240 double dist( RotationX const & from, EulerAngles const & to)
00241 { return Quaternion(from).Distance(Quaternion(to)); }
00242
00243 double dist( RotationX const & from, Quaternion const & to)
00244 { return Quaternion(from).Distance(to); }
00245
00246 double dist( RotationX const & from, RotationZYX const & to)
00247 {
00248 return Quaternion(from).Distance(Quaternion(to));
00249 }
00250
00251 double dist( RotationX const & from, RotationX const & to)
00252 {
00253 return Quaternion(from).Distance(Quaternion(to));
00254 }
00255
00256 double dist( RotationX const & from, RotationY const & to)
00257 {
00258 return Quaternion(from).Distance(Quaternion(to));
00259 }
00260
00261 double dist( RotationX const & from, RotationZ const & to)
00262 {
00263 return Quaternion(from).Distance(Quaternion(to));
00264 }
00265
00266
00267
00268
00269
00270
00271 double dist( RotationY const & from, Rotation3D const & to)
00272 { return Quaternion(from).Distance(Quaternion(to)); }
00273
00274 double dist( RotationY const & from, AxisAngle const & to)
00275 { return Quaternion(from).Distance(Quaternion(to)); }
00276
00277 double dist( RotationY const & from, EulerAngles const & to)
00278 { return Quaternion(from).Distance(Quaternion(to)); }
00279
00280 double dist( RotationY const & from, Quaternion const & to)
00281 { return Quaternion(from).Distance(to); }
00282
00283 double dist( RotationY const & from, RotationZYX const & to)
00284 {
00285 return Quaternion(from).Distance(Quaternion(to));
00286 }
00287
00288 double dist( RotationY const & from, RotationX const & to)
00289 {
00290 return Quaternion(from).Distance(Quaternion(to));
00291 }
00292
00293 double dist( RotationY const & from, RotationY const & to)
00294 {
00295 return Quaternion(from).Distance(Quaternion(to));
00296 }
00297
00298 double dist( RotationY const & from, RotationZ const & to)
00299 {
00300 return Quaternion(from).Distance(Quaternion(to));
00301 }
00302
00303
00304
00305
00306
00307
00308 double dist( RotationZ const & from, Rotation3D const & to)
00309 { return Quaternion(from).Distance(Quaternion(to)); }
00310
00311 double dist( RotationZ const & from, AxisAngle const & to)
00312 { return Quaternion(from).Distance(Quaternion(to)); }
00313
00314 double dist( RotationZ const & from, EulerAngles const & to)
00315 { return Quaternion(from).Distance(Quaternion(to)); }
00316
00317 double dist( RotationZ const & from, Quaternion const & to)
00318 { return Quaternion(from).Distance(to); }
00319
00320 double dist( RotationZ const & from, RotationZYX const & to)
00321 {
00322 return Quaternion(from).Distance(Quaternion(to));
00323 }
00324
00325 double dist( RotationZ const & from, RotationX const & to)
00326 {
00327 return Quaternion(from).Distance(Quaternion(to));
00328 }
00329
00330 double dist( RotationZ const & from, RotationY const & to)
00331 {
00332 return Quaternion(from).Distance(Quaternion(to));
00333 }
00334
00335 double dist( RotationZ const & from, RotationZ const & to)
00336 {
00337 return Quaternion(from).Distance(Quaternion(to));
00338 }
00339
00340
00341 }
00342 }
00343 }