Hello.h

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00001 
00002 ///////////////////////////////////////////////////////////////////
00003 //  Animated Text with cool wave effect.
00004 //
00005 //  ROOT implementation of the hello world example borrowed
00006 //  from the Qt hello world example.
00007 //
00008 //  To run this example do the following:
00009 //  $ root
00010 //  root [0] gSystem.Load("Hello")
00011 //  root [1] Hello h
00012 //  <enjoy>
00013 //  root [2] .q
00014 //
00015 //  Other ROOT fun examples: Tetris, Aclock ...
00016 ///////////////////////////////////////////////////////////////////
00017 
00018 #ifndef HELLO_H
00019 #define HELLO_H
00020 
00021 #include <TTimer.h>
00022 #include <TCanvas.h>
00023 #include <TText.h>
00024 
00025 class TList;
00026 
00027 class TChar : public TText {
00028 
00029 public:
00030    TChar(char ch='\0',Coord_t x=0, Coord_t y=0);
00031    virtual ~TChar() { }
00032 
00033    char GetChar() {
00034       char *tmp;
00035       tmp = (char*)GetTitle();
00036       return GetTitle()[0];
00037    }
00038 
00039    virtual Float_t GetWidth();
00040 };
00041 
00042 
00043 class Hello : public TTimer {
00044 
00045 private:
00046    TList  *fList;     // list of characters
00047    UInt_t  fI;        // "infinit"  counter
00048    TPad   *fPad;      // pad where this text is drawn
00049 
00050 public:
00051    Hello(const char *text = "Hello, World!");
00052    virtual ~Hello();
00053 
00054    Bool_t  Notify();
00055    void    ExecuteEvent(Int_t event, Int_t px, Int_t py);
00056    Int_t   DistancetoPrimitive(Int_t, Int_t) { return 0; }
00057 
00058    Float_t GetWidth();
00059    void    Paint(Option_t* option="");
00060    void    Print(Option_t * = "") const;
00061    void    ls(Option_t * = "") const;
00062    TList  *GetList() { return fList; }
00063 
00064    ClassDef(Hello,0)   // animated text with cool wave effect
00065 };
00066 
00067 #endif

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