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00012 #include "TArcBall.h"
00013 #include "TPoint.h"
00014 #include "TMath.h"
00015
00016 const Double_t Epsilon = 1.0e-5;
00017
00018
00019
00020
00021
00022
00023 ClassImp(TArcBall)
00024
00025
00026
00027
00028
00029
00030 inline void Vector3dCross(Double_t *NewObj, const Double_t * v1, const Double_t *v2)
00031 {
00032 NewObj[0] = v1[1] * v2[2] - v1[2] * v2[1];
00033 NewObj[1] = v1[2] * v2[0] - v1[0] * v2[2];
00034 NewObj[2] = v1[0] * v2[1] - v1[1] * v2[0];
00035 }
00036
00037
00038 inline Double_t Vector3dDot(const Double_t *NewObj, const Double_t *v1)
00039 {
00040 return NewObj[0] * v1[0] + NewObj[1] * v1[1] + NewObj[2] * v1[2];
00041 }
00042
00043
00044 inline Double_t Vector3dLengthSquared(const Double_t *NewObj)
00045 {
00046 return NewObj[0] * NewObj[0] + NewObj[1] * NewObj[1] + NewObj[2] * NewObj[2];
00047 }
00048
00049
00050 inline Double_t Vector3dLength(const Double_t *NewObj)
00051 {
00052 return TMath::Sqrt(Vector3dLengthSquared(NewObj));
00053 }
00054
00055
00056 inline void Matrix3dSetZero(Double_t * NewObj)
00057 {
00058 for (Int_t i = 0; i < 9; ++i)
00059 NewObj[i] = 0.;
00060 }
00061
00062
00063 inline void Matrix3dSetIdentity(Double_t *NewObj)
00064 {
00065 Matrix3dSetZero(NewObj);
00066
00067 NewObj[0] = NewObj[4] = NewObj[8] = 1.;
00068 }
00069
00070
00071 void Matrix3dSetRotationFromQuat4d(Double_t *NewObj, const Double_t *q1)
00072 {
00073 Double_t n = (q1[0] * q1[0]) + (q1[1] * q1[1]) + (q1[2] * q1[2]) + (q1[3] * q1[3]);
00074 Double_t s = (n > 0.0f) ? (2.0f / n) : 0.0f;
00075 Double_t xs = q1[0] * s, ys = q1[1] * s, zs = q1[2] * s;
00076 Double_t wx = q1[3] * xs, wy = q1[3] * ys, wz = q1[3] * zs;
00077 Double_t xx = q1[0] * xs, xy = q1[0] * ys, xz = q1[0] * zs;
00078 Double_t yy = q1[1] * ys, yz = q1[1] * zs, zz = q1[2] * zs;
00079
00080 NewObj[0] = 1.0f - (yy + zz); NewObj[3] = xy - wz; NewObj[6] = xz + wy;
00081 NewObj[1] = xy + wz; NewObj[4] = 1.0f - (xx + zz); NewObj[7] = yz - wx;
00082 NewObj[2] = xz - wy; NewObj[5] = yz + wx; NewObj[8] = 1.0f - (xx + yy);
00083 }
00084
00085
00086 void Matrix3dMulMatrix3d(Double_t *NewObj, const Double_t *m1)
00087 {
00088 Double_t result[9];
00089
00090 result[0] = (NewObj[0] * m1[0]) + (NewObj[3] * m1[1]) + (NewObj[6] * m1[2]);
00091 result[3] = (NewObj[0] * m1[3]) + (NewObj[3] * m1[4]) + (NewObj[6] * m1[5]);
00092 result[6] = (NewObj[0] * m1[6]) + (NewObj[3] * m1[7]) + (NewObj[6] * m1[8]);
00093
00094 result[1] = (NewObj[1] * m1[0]) + (NewObj[4] * m1[1]) + (NewObj[7] * m1[2]);
00095 result[4] = (NewObj[1] * m1[3]) + (NewObj[4] * m1[4]) + (NewObj[7] * m1[5]);
00096 result[7] = (NewObj[1] * m1[6]) + (NewObj[4] * m1[7]) + (NewObj[7] * m1[8]);
00097
00098 result[2] = (NewObj[2] * m1[0]) + (NewObj[5] * m1[1]) + (NewObj[8] * m1[2]);
00099 result[5] = (NewObj[2] * m1[3]) + (NewObj[5] * m1[4]) + (NewObj[8] * m1[5]);
00100 result[8] = (NewObj[2] * m1[6]) + (NewObj[5] * m1[7]) + (NewObj[8] * m1[8]);
00101
00102 for (Int_t i = 0; i < 9; ++i)
00103 NewObj[i] = result[i];
00104 }
00105
00106
00107 inline void Matrix4dSetRotationScaleFromMatrix4d(Double_t *NewObj, const Double_t *m1)
00108 {
00109 NewObj[0] = m1[0]; NewObj[4] = m1[4]; NewObj[8] = m1[8];
00110 NewObj[1] = m1[1]; NewObj[5] = m1[5]; NewObj[9] = m1[9];
00111 NewObj[2] = m1[2]; NewObj[6] = m1[6]; NewObj[10] = m1[10];
00112 }
00113
00114
00115 inline Double_t Matrix4fSVD(const Double_t *NewObj, Double_t *rot3, Double_t *rot4)
00116 {
00117 Double_t s = TMath::Sqrt(
00118 ( (NewObj[0] * NewObj[0]) + (NewObj[1] * NewObj[1]) + (NewObj[2] * NewObj[2]) +
00119 (NewObj[4] * NewObj[4]) + (NewObj[5] * NewObj[5]) + (NewObj[6] * NewObj[6]) +
00120 (NewObj[8] * NewObj[8]) + (NewObj[9] * NewObj[9]) + (NewObj[10] * NewObj[10]) ) / 3.0f );
00121
00122 if (rot3) {
00123 rot3[0] = NewObj[0]; rot3[1] = NewObj[1]; rot3[2] = NewObj[2];
00124 rot3[3] = NewObj[4]; rot3[4] = NewObj[5]; rot3[5] = NewObj[6];
00125 rot3[6] = NewObj[8]; rot3[7] = NewObj[9]; rot3[8] = NewObj[10];
00126
00127 Double_t n = 1. / TMath::Sqrt(NewObj[0] * NewObj[0] + NewObj[1] * NewObj[1] + NewObj[2] * NewObj[2] + 0.0001);
00128
00129 rot3[0] *= n;
00130 rot3[1] *= n;
00131 rot3[2] *= n;
00132
00133 n = 1. / TMath::Sqrt(NewObj[4] * NewObj[4] + NewObj[5] * NewObj[5] + NewObj[6] * NewObj[6] + 0.0001);
00134 rot3[3] *= n;
00135 rot3[4] *= n;
00136 rot3[5] *= n;
00137
00138 n = 1.0f / TMath::Sqrt(NewObj[8] * NewObj[8] + NewObj[9] * NewObj[9] + NewObj[10] * NewObj[10] + 0.0001);
00139 rot3[6] *= n;
00140 rot3[7] *= n;
00141 rot3[8] *= n;
00142 }
00143
00144 if (rot4) {
00145 if (rot4 != NewObj)
00146 Matrix4dSetRotationScaleFromMatrix4d(rot4, NewObj);
00147
00148 Double_t n = 1. / TMath::Sqrt(NewObj[0] * NewObj[0] + NewObj[1] * NewObj[1] + NewObj[2] * NewObj[2] + 0.0001);
00149
00150 rot4[0] *= n;
00151 rot4[1] *= n;
00152 rot4[2] *= n;
00153
00154 n = 1. / TMath::Sqrt(NewObj[4] * NewObj[4] + NewObj[5] * NewObj[5] + NewObj[6] * NewObj[6] + 0.0001);
00155 rot4[4] *= n;
00156 rot4[5] *= n;
00157 rot4[6] *= n;
00158
00159 n = 1. / TMath::Sqrt(NewObj[8] * NewObj[8] + NewObj[9] * NewObj[9] + NewObj[10] * NewObj[10] + 0.0001);
00160 rot4[8] *= n;
00161 rot4[9] *= n;
00162 rot4[10] *= n;
00163 }
00164
00165 return s;
00166 }
00167
00168
00169 inline void Matrix4dSetRotationScaleFromMatrix3d(Double_t *NewObj, const Double_t *m1)
00170 {
00171 NewObj[0] = m1[0]; NewObj[4] = m1[3]; NewObj[8] = m1[6];
00172 NewObj[1] = m1[1]; NewObj[5] = m1[4]; NewObj[9] = m1[7];
00173 NewObj[2] = m1[2]; NewObj[6] = m1[5]; NewObj[10] = m1[8];
00174 }
00175
00176
00177 inline void Matrix4dMulRotationScale(Double_t *NewObj, Double_t scale)
00178 {
00179 NewObj[0] *= scale; NewObj[4] *= scale; NewObj[8] *= scale;
00180 NewObj[1] *= scale; NewObj[5] *= scale; NewObj[9] *= scale;
00181 NewObj[2] *= scale; NewObj[6] *= scale; NewObj[10] *= scale;
00182 }
00183
00184
00185 void Matrix4dSetRotationFromMatrix3d(Double_t *NewObj, const Double_t *m1)
00186 {
00187 Double_t scale = Matrix4fSVD(NewObj, 0, 0);
00188 Matrix4dSetRotationScaleFromMatrix3d(NewObj, m1);
00189 Matrix4dMulRotationScale(NewObj, scale);
00190 }
00191
00192
00193 inline void TArcBall::MapToSphere(const TPoint &NewPt, Double_t *NewVec) const
00194 {
00195
00196 Double_t tempPt[] = {NewPt.fX, NewPt.fY};
00197
00198 tempPt[0] = tempPt[0] * fAdjustWidth - 1.;
00199 tempPt[1] = 1. - tempPt[1] * fAdjustHeight;
00200
00201 Double_t length = tempPt[0] * tempPt[0] + tempPt[1] * tempPt[1];
00202
00203 if (length > 1.) {
00204 Double_t norm = 1.0f / TMath::Sqrt(length);
00205
00206 NewVec[0] = tempPt[0] * norm;
00207 NewVec[1] = tempPt[1] * norm;
00208 NewVec[2] = 0.;
00209 } else {
00210
00211 NewVec[0] = tempPt[0];
00212 NewVec[1] = tempPt[1];
00213 NewVec[2] = TMath::Sqrt(1. - length);
00214 }
00215 }
00216
00217
00218 TArcBall::TArcBall(UInt_t Width, UInt_t Height)
00219 :fThisRot(), fLastRot(),
00220 fTransform(), fStVec(),
00221 fEnVec(), fAdjustWidth(0.),
00222 fAdjustHeight(0.)
00223 {
00224
00225 SetBounds(Width, Height);
00226 ResetMatrices();
00227 }
00228
00229
00230 void TArcBall::Click(const TPoint &NewPt)
00231 {
00232
00233 MapToSphere(NewPt, fStVec);
00234
00235 for (Int_t i = 0; i < 9; ++i)
00236 fLastRot[i] = fThisRot[i];
00237 }
00238
00239
00240 void TArcBall::Drag(const TPoint &NewPt)
00241 {
00242
00243 MapToSphere(NewPt, fEnVec);
00244
00245 Double_t newRot[4] = {0.};
00246 Double_t perp[3] = {0.};
00247
00248 Vector3dCross(perp, fStVec, fEnVec);
00249
00250 if (Vector3dLength(perp) > Epsilon) {
00251
00252 newRot[0] = perp[0];
00253 newRot[1] = perp[1];
00254 newRot[2] = perp[2];
00255
00256 newRot[3]= Vector3dDot(fStVec, fEnVec);
00257 } else
00258 newRot[0] = newRot[1] = newRot[2] = newRot[3] = 0.;
00259
00260 Matrix3dSetRotationFromQuat4d(fThisRot, newRot);
00261 Matrix3dMulMatrix3d(fThisRot, fLastRot);
00262 Matrix4dSetRotationFromMatrix3d(fTransform, fThisRot);
00263 }
00264
00265
00266 void TArcBall::ResetMatrices()
00267 {
00268
00269 fTransform[0] = 1.f, fTransform[1] = fTransform[2] = fTransform[3] =
00270 fTransform[4] = 0.f, fTransform[5] = 1.f, fTransform[6] = fTransform[7] =
00271 fTransform[8] = fTransform[9] = 0.f, fTransform[10] = 1.f, fTransform[11] =
00272 fTransform[12] = fTransform[13] = fTransform[14] = 0.f, fTransform[15] = 1.f;
00273 Matrix3dSetIdentity(fLastRot);
00274 Matrix3dSetIdentity(fThisRot);
00275 }
00276