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00021 #include "TGQt.h"
00022
00023 Window_t TGQt::GetPrimarySelectionOwner(){return 0;}
00024 void TGQt::SetPrimarySelectionOwner(Window_t ){;}
00025 void TGQt::ConvertPrimarySelection(Window_t , Atom_t , Time_t ){;}
00026
00027 void TGQt::FreeFontStruct(FontStruct_t ){;}
00028
00029 void TGQt::FreeColor(Colormap_t , ULong_t ){;}
00030
00031 Int_t TGQt::AddWindow(ULong_t , UInt_t , UInt_t ){return 0;}
00032 void TGQt::RemoveWindow(ULong_t ){;}
00033
00034 Handle_t TGQt::GetNativeEvent() const { return 0; }
00035
00036 #if ROOT_VERSION_CODE < ROOT_VERSION(4,01,01)
00037
00038 Window_t TGQt::CreateGLWindow(Window_t , Visual_t , Int_t ){return 0;}
00039 ULong_t TGQt::wglCreateContext(Window_t ){return 0;}
00040 void TGQt::wglDeleteContext(ULong_t ){}
00041 void TGQt::wglMakeCurrent(Window_t , ULong_t ){}
00042 void TGQt::wglSwapLayerBuffers(Window_t , UInt_t ){}
00043 void TGQt::glViewport(Int_t , Int_t , Int_t , Int_t ){}
00044 void TGQt::glClearIndex(Float_t ){}
00045 void TGQt::glClearColor(Float_t , Float_t , Float_t , Float_t ){}
00046 void TGQt::glDrawBuffer(UInt_t ){}
00047 void TGQt::glClear(UInt_t ){}
00048 void TGQt::glDisable(UInt_t ){}
00049 void TGQt::glEnable(UInt_t ){}
00050 void TGQt::glFlush(){}
00051 void TGQt::glFrontFace(UInt_t ){}
00052 void TGQt::glNewList(UInt_t , UInt_t ){}
00053 void TGQt::glGetBooleanv(UInt_t , UChar_t * ){}
00054 void TGQt::glGetDoublev(UInt_t , Double_t * ){}
00055 void TGQt::glGetFloatv(UInt_t , Float_t * ){}
00056 void TGQt::glGetIntegerv(UInt_t , Int_t * ){}
00057 Int_t TGQt::glGetError(){return -1;}
00058 void TGQt::glEndList(){}
00059 void TGQt::glBegin(UInt_t ){}
00060 void TGQt::glEnd(){}
00061 void TGQt::glPushMatrix(){}
00062 void TGQt::glPopMatrix(){}
00063 void TGQt::glRotated(Double_t , Double_t , Double_t , Double_t ){}
00064 void TGQt::glTranslated(Double_t , Double_t , Double_t ){}
00065 void TGQt::glMultMatrixd(const Double_t * ){}
00066 void TGQt::glColor3fv(const Float_t * ){}
00067 void TGQt::glVertex3f(Float_t , Float_t , Float_t ){}
00068 void TGQt::glVertex3fv(const Float_t * ){}
00069 void TGQt::glIndexi(Int_t ){}
00070 void TGQt::glPointSize(Float_t ){}
00071 void TGQt::glLineWidth(Float_t ){}
00072 void TGQt::glDeleteLists(UInt_t , Int_t ){}
00073 UInt_t TGQt::glGenLists(UInt_t ){return UInt_t(-1);}
00074 void TGQt::glCallList(UInt_t ){}
00075 void TGQt::glMatrixMode(UInt_t ){}
00076 void TGQt::glLoadIdentity(){}
00077 void TGQt::glFrustum(Double_t , Double_t , Double_t ,
00078 Double_t , Double_t , Double_t ){}
00079 void TGQt::glOrtho(Double_t , Double_t , Double_t ,
00080 Double_t , Double_t , Double_t ){}
00081 void TGQt::glCullFace(UInt_t ){}
00082 void TGQt::glPolygonMode(UInt_t , UInt_t ){}
00083 void TGQt::glLoadMatrixd(const Double_t * ){}
00084 void TGQt::glShadeModel(UInt_t ){}
00085 void TGQt::glNormal3fv(const Float_t * ){}
00086 #endif