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00012 #include "Riostream.h"
00013
00014 #include "TPointsArray3D.h"
00015 #include "TVirtualPad.h"
00016 #include "TView.h"
00017 #include "TClass.h"
00018 #include "TROOT.h"
00019 #include "TMath.h"
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00058 ClassImp(TPointsArray3D)
00059
00060
00061 TPointsArray3D::TPointsArray3D()
00062 {
00063
00064
00065
00066 fN = 0;
00067 fP = 0;
00068 fLastPoint = -1;
00069 fGLList = 0;
00070 fLastPoint = 0;
00071 }
00072
00073
00074
00075 TPointsArray3D::TPointsArray3D(Int_t n, Option_t *option)
00076 {
00077
00078
00079
00080
00081 fLastPoint = -1;
00082 if (n < 1) fN = 2;
00083 else fN = n;
00084
00085 fP = new Float_t[3*fN];
00086 memset(fP,0,3*fN*sizeof(Float_t));
00087 fOption = option;
00088
00089 fGLList = 0;
00090 fLastPoint = 0;
00091 }
00092
00093
00094 TPointsArray3D::TPointsArray3D(Int_t n, Float_t *p, Option_t *option)
00095 {
00096
00097
00098
00099
00100
00101 if (n < 1) fN = 2;
00102 else fN = n;
00103
00104 fP = new Float_t[3*fN];
00105 if (n > 0) {
00106 memcpy(fP,p,3*fN*sizeof(Float_t));
00107 fLastPoint = fN-1;
00108 } else {
00109 memset(fP,0,3*fN*sizeof(Float_t));
00110 fLastPoint = -1;
00111 }
00112 fOption = option;
00113
00114 fGLList = 0;
00115 fLastPoint = 0;
00116 }
00117
00118
00119
00120 TPointsArray3D::TPointsArray3D(Int_t n, Float_t *x, Float_t *y, Float_t *z, Option_t *option)
00121 {
00122
00123
00124
00125
00126
00127 fLastPoint = -1;
00128 if (n < 1) fN = 2;
00129 else fN = n;
00130
00131 fP = new Float_t[3*fN];
00132 Int_t j = 0;
00133 if (n > 0) {
00134 for (Int_t i=0; i<n;i++) {
00135 fP[j++] = x[i];
00136 fP[j++] = y[i];
00137 fP[j++] = z[i];
00138 }
00139 fLastPoint = fN-1;
00140 } else {
00141 memset(fP,0,3*fN*sizeof(Float_t));
00142 }
00143 fOption = option;
00144
00145 fGLList = 0;
00146 fLastPoint = 0;
00147 }
00148
00149
00150
00151 TPointsArray3D::~TPointsArray3D()
00152 {
00153
00154
00155
00156 if (fP) delete [] fP;
00157
00158 }
00159
00160
00161
00162 TPointsArray3D::TPointsArray3D(const TPointsArray3D &point) : TPoints3DABC(point),
00163 fN(point.fN),fP(0),fGLList(point.fGLList),fLastPoint(point.fLastPoint)
00164 {
00165
00166 ((TPointsArray3D&)point).Copy(*this);
00167 }
00168
00169
00170
00171 void TPointsArray3D::Copy(TObject &obj) const
00172 {
00173
00174
00175
00176 TObject::Copy(obj);
00177 ((TPointsArray3D&)obj).fN = fN;
00178 if (((TPointsArray3D&)obj).fP)
00179 delete [] ((TPointsArray3D&)obj).fP;
00180 ((TPointsArray3D&)obj).fP = new Float_t[3*fN];
00181 for (Int_t i=0; i<3*fN;i++) {((TPointsArray3D&)obj).fP[i] = fP[i];}
00182 ((TPointsArray3D&)obj).fOption = fOption;
00183 ((TPointsArray3D&)obj).fLastPoint = fLastPoint;
00184 }
00185
00186
00187
00188 Int_t TPointsArray3D::DistancetoPrimitive(Int_t px, Int_t py)
00189 {
00190
00191
00192
00193
00194
00195
00196
00197
00198
00199
00200 const Int_t inaxis = 7;
00201 Float_t dist = 9999;
00202
00203 Int_t puxmin = gPad->XtoAbsPixel(gPad->GetUxmin());
00204 Int_t puymin = gPad->YtoAbsPixel(gPad->GetUymin());
00205 Int_t puxmax = gPad->XtoAbsPixel(gPad->GetUxmax());
00206 Int_t puymax = gPad->YtoAbsPixel(gPad->GetUymax());
00207
00208
00209 if (px < puxmin - inaxis) return Int_t (dist);
00210 if (py > puymin + inaxis) return Int_t (dist);
00211 if (px > puxmax + inaxis) return Int_t (dist);
00212 if (py < puymax - inaxis) return Int_t (dist);
00213
00214 TView *view = gPad->GetView();
00215 if (!view) return Int_t(dist);
00216 Int_t i;
00217 Float_t dpoint;
00218 Float_t xndc[3];
00219 Int_t x1,y1;
00220 Int_t size = Size();
00221 for (i=0;i<size;i++) {
00222 view->WCtoNDC(&fP[3*i], xndc);
00223 x1 = gPad->XtoAbsPixel(xndc[0]);
00224 y1 = gPad->YtoAbsPixel(xndc[1]);
00225 dpoint = (px-x1)*(px-x1) + (py-y1)*(py-y1);
00226 if (dpoint < dist) dist = dpoint;
00227 }
00228 return Int_t(TMath::Sqrt(dist));
00229 }
00230
00231
00232
00233 void TPointsArray3D::ExecuteEvent(Int_t event, Int_t px, Int_t py)
00234 {
00235
00236
00237 if (gPad->GetView())
00238 gPad->GetView()->ExecuteRotateView(event, px, py);
00239 }
00240
00241
00242 void TPointsArray3D::ls(Option_t *option) const
00243 {
00244
00245
00246
00247 TROOT::IndentLevel();
00248 cout << IsA()->GetName() << " N=" <<fN<<" Option="<<option<<endl;
00249
00250 }
00251
00252 void TPointsArray3D::Print(Option_t *option) const
00253 {
00254
00255
00256
00257 cout <<" " << IsA()->GetName() <<" Printing N=" <<fN<<" Option="<<option<<endl;
00258 }
00259
00260 Int_t TPointsArray3D::SetLastPosition(Int_t idx)
00261 {
00262
00263 fLastPoint = TMath::Min(idx,GetN()-1);
00264 return idx;
00265 }
00266
00267
00268 Int_t TPointsArray3D::SetPoint(Int_t n, Float_t x, Float_t y, Float_t z)
00269 {
00270
00271
00272
00273
00274
00275
00276
00277
00278 if (n < 0) return n;
00279 if (!fP || n >= fN) {
00280
00281 Int_t step = TMath::Max(10, fN/4);
00282 Float_t *savepoint = new Float_t [3*(fN+step)];
00283 if (fP && fN){
00284 memcpy(savepoint,fP,3*fN*sizeof(Float_t));
00285 delete [] fP;
00286 }
00287 fP = savepoint;
00288 fN += step;
00289 }
00290 fP[3*n ] = x;
00291 fP[3*n+1] = y;
00292 fP[3*n+2] = z;
00293 fLastPoint = TMath::Max(fLastPoint,n);
00294 return fLastPoint;
00295 }
00296
00297
00298 Int_t TPointsArray3D::SetPoints(Int_t n, Float_t *p, Option_t *option)
00299 {
00300
00301
00302
00303
00304
00305 if (n < 0) return n;
00306 fN = n;
00307 if (fP) delete [] fP;
00308 fP = new Float_t[3*fN];
00309 for (Int_t i=0; i<3*fN;i++) {
00310 if (p) fP[i] = p[i];
00311 else memset(fP,0,3*fN*sizeof(Float_t));
00312 }
00313 fOption = option;
00314 fLastPoint = fN-1;
00315 return fLastPoint;
00316 }
00317
00318
00319 void TPointsArray3D::Streamer(TBuffer &b)
00320 {
00321
00322
00323 if (b.IsReading()) {
00324 b.ReadVersion();
00325 TObject::Streamer(b);
00326 b >> fN;
00327 if (fN) {
00328 fP = new Float_t[3*fN];
00329 b.ReadFastArray(fP,3*fN);
00330 }
00331 fOption.Streamer(b);
00332 fLastPoint = fN;
00333 } else {
00334 b.WriteVersion(TPointsArray3D::IsA());
00335 TObject::Streamer(b);
00336 Int_t size = Size();
00337 b << size;
00338 if (size) b.WriteFastArray(fP, 3*size);
00339 fOption.Streamer(b);
00340 }
00341 }