XrdNetSocket.hh

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00001 #ifndef __NETSOCKET__
00002 #define __NETSOCKET__
00003 /******************************************************************************/
00004 /*                                                                            */
00005 /*                       X r d N e t S o c k e t . h h                        */
00006 /*                                                                            */
00007 /* (C) 2004 by the Board of Trustees of the Leland Stanford, Jr., University  */
00008 /*                            All Rights Reserved                             */
00009 /*   Produced by Andrew Hanushevsky for Stanford University under contract    */
00010 /*                DE-AC03-76-SFO0515 with the Deprtment of Energy             */
00011 /******************************************************************************/
00012  
00013 //         $Id: XrdNetSocket.hh 27487 2009-02-18 13:17:34Z ganis $
00014   
00015 #ifndef WIN32
00016 #include <sys/socket.h>
00017 #else
00018 #include <Winsock2.h>
00019 #endif
00020 
00021 /******************************************************************************/
00022 /*                      C l a s s   D e f i n i t i o n                       */
00023 /******************************************************************************/
00024   
00025 class XrdSysError;
00026 
00027 class XrdNetSocket
00028 {
00029 public:
00030 
00031 // When creating a socket object, you may pass an optional error routing object.
00032 // If you do so, error messages will be writen via the error object. Otherwise,
00033 // errors will be returned quietly. Addionally, you can attach a file descriptor
00034 // to the socket object. This is useful when creating an object for accepted
00035 // connections, e.g., ClientSock = new XrdNetSocket("", ServSock.Accept()).
00036 //
00037             XrdNetSocket(XrdSysError *erobj=0, int SockFileDesc=-1);
00038 
00039            ~XrdNetSocket() {Close();}
00040 
00041 // Create a named socket. Returns a NetSocket object that can be used for the
00042 // given path. A udp or tcp socket can be created on the path with the given
00043 // file name. The access permission mode must also be supplied. Upon failure,
00044 // a null pointer is returned.
00045 //
00046 static XrdNetSocket *Create(XrdSysError *Say, const char *path,
00047                             const char *fn, mode_t mode, int isudp=0);
00048 
00049 // Open a socket. Returns socket number upon success otherwise a -1. Use
00050 // LastError() to find out the reason for failure. Only one socket at a time
00051 // may be created. Use Close() to close the socket of Detach() to remove
00052 // the socket association before creating a new one.
00053 
00054 //         |<-------- C l i e n t -------->|  |<-------- S e r v e r -------->|
00055 //         Unix Socket       Internet Socket  Unix Socket       Internet Socket
00056 // path  = Filname           hostname.        filename          0 or ""
00057 // port  = -1                port number      -1                port number
00058 // flags = ~XRDNET_SERVER    ~XRDNET_SERVER   XRDNET_SERVER     XRDNET_SERVER
00059 
00060 // If the client path does not start with a slash and the port number is -1
00061 // then hostname must be of the form hostname:port. Open() will always set
00062 // the REUSEADDR option when binding to a port number.
00063 //
00064        int  Open(const char *path, int port=-1, int flags=0, int sockbuffsz=0);
00065 
00066 // Issue accept on the created socket. Upon success return socket FD, upon
00067 // failure return -1. Use LastError() to obtain reason for failure. Note that
00068 // Accept() is valid only for Server Sockets. An optional millisecond
00069 // timeout may be specified. If no new connection is attempted within the
00070 // millisecond time limit, a return is made with -1 and an error code of 0.
00071 // Accept() always sets the "close on exec" flag for the new fd.
00072 //
00073        int  Accept(int ms=-1);
00074 
00075 // Close a socket.
00076 //
00077        void Close();
00078 
00079 // Detach the socket filedescriptor without closing it. Useful when you
00080 // will be attaching the descriptor to a stream. Returns the descriptor so
00081 // you can do something like Stream.Attach(Socket.Detach()).
00082 //
00083        int  Detach();
00084 
00085 // Return last errno.
00086 //
00087 inline int  LastError() {return ErrCode;}
00088 
00089 // Obtain the name of the host on the other side of a socket. Upon success,
00090 // a pointer to the hostname is returned. Otherwise null is returned. An
00091 // optional address for holding the vided to obtain the hostname for it.
00092 // The string is strdup'd and is deleted when the socket object is deleted.
00093 //
00094 const char *Peername(struct sockaddr **InetAddr=0);
00095 
00096 // Set socket options (see definitions in XrdNetOpts.hh). The defaults
00097 // defaults are such that each option must be set to override the default
00098 // behaviour. The method is static so it can be used in any context. 
00099 // An optional error routing object may be specified if error messages are 
00100 // wanted. Only when all option settings succeed is 0 is returned.
00101 //
00102 static int setOpts(int fd, int options, XrdSysError *eDest=0);
00103 
00104 // Set socket recv/send buffer sizes. The method is static so it can be used in 
00105 // any context. An optional error routing object may be specified if error 
00106 // messages are wanted. Only when all option settings succeed is 0 is returned.
00107 //
00108 static int setWindow(int fd, int  Windowsz, XrdSysError *eDest=0);
00109 
00110 static int getWindow(int fd, int &Windowsz, XrdSysError *eDest=0);
00111 
00112 // Return socket file descriptor number (useful when attaching to a stream).
00113 //
00114 inline int  SockNum() {return SockFD;}
00115 
00116 // Create an appropriate sockaddr structure for the supplied path which is
00117 // either a hostname:port or a unix path. If successful, 0 is returned
00118 // otherwise a const error message is returned. The address of the sockaddr
00119 // is returned in sockAP and it's size is returned in sockAL upon success.
00120 //
00121 static const char *socketAddr(XrdSysError *Say, const char *dest,
00122                               struct sockaddr **sockAP, int &sockAL);
00123 
00124 // Create a path to a named socket returning the actual name of the socket.
00125 // This method does not actually create the socket, only the path to the
00126 // socket. If the full path exists then it must be a named socket. Upon
00127 // success, it returns a pointer to the buffer holding the name (supplied by
00128 // the caller). Otherwise, it returns a null pointer.
00129 //
00130 static char *socketPath(XrdSysError *Say, char *inbuff,
00131                         const char *path, const char *fn, 
00132                         mode_t mode);
00133 
00134 /******************************************************************************/
00135   
00136 private:
00137 int             SockFD;
00138 int             ErrCode;
00139 struct sockaddr PeerAddr;
00140 char           *PeerName;
00141 XrdSysError    *eroute;
00142 };
00143 #endif

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