anim.C

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00001 //macro illustrating how to animate a picture using a Timer
00002 //Author: Rene Brun
00003    
00004 #include "TStyle.h"
00005 #include "TCanvas.h"
00006 #include "TF2.h"
00007 #include "TTimer.h"   
00008 
00009 Double_t pi;
00010 TF2 *f2;
00011 Float_t t = 0;
00012 Float_t phi = 30;
00013 void anim()
00014 {
00015    gStyle->SetCanvasPreferGL(true);
00016    gStyle->SetFrameFillColor(42);
00017    TCanvas *c1 = new TCanvas("c1");
00018    c1->SetFillColor(17);
00019    pi = TMath::Pi();
00020    f2 = new TF2("f2","sin(2*x)*sin(2*y)*[0]",0,pi,0,pi);
00021    f2->SetParameter(0,1);
00022    f2->SetNpx(15);
00023    f2->SetNpy(15);
00024    f2->SetMaximum(1);
00025    f2->SetMinimum(-1);
00026    f2->Draw("glsurf1");
00027    TTimer *timer = new TTimer(20);
00028    timer->SetCommand("Animate()");
00029    timer->TurnOn();
00030 }   
00031 void Animate()
00032 {
00033    //just in case the canvas has been deleted
00034    if (!gROOT->GetListOfCanvases()->FindObject("c1")) return;
00035    t += 0.05*pi;
00036    f2->SetParameter(0,TMath::Cos(t));
00037    phi += 2;
00038    gPad->SetPhi(phi);
00039    gPad->Modified();
00040    gPad->Update();
00041 }

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