GetVertex(UInt_t vertNum) const=0 | RootCsg::TBaseMesh | [pure virtual] |
GetVertex(UInt_t vertNum) const=0 | RootCsg::TBaseMesh | [pure virtual] |
GetVertexIndex(UInt_t polyNum, UInt_t vertNum) const=0 | RootCsg::TBaseMesh | [pure virtual] |
GetVertexIndex(UInt_t polyNum, UInt_t vertNum) const=0 | RootCsg::TBaseMesh | [pure virtual] |
NumberOfPolys() const=0 | RootCsg::TBaseMesh | [pure virtual] |
NumberOfPolys() const=0 | RootCsg::TBaseMesh | [pure virtual] |
NumberOfVertices() const=0 | RootCsg::TBaseMesh | [pure virtual] |
NumberOfVertices() const=0 | RootCsg::TBaseMesh | [pure virtual] |
SizeOfPoly(UInt_t polyIndex) const=0 | RootCsg::TBaseMesh | [pure virtual] |
SizeOfPoly(UInt_t polyIndex) const=0 | RootCsg::TBaseMesh | [pure virtual] |
~TBaseMesh() | RootCsg::TBaseMesh | [inline, virtual] |
~TBaseMesh() | RootCsg::TBaseMesh | [inline, virtual] |