FindIntersectingPolygons(const TBBoxNode *a, const TLine3 &xRay) | RootCsg::TRayTreeIntersector< TMesh > | [inline, private] |
fLastIntersectValue | RootCsg::TRayTreeIntersector< TMesh > | [private] |
fMeshA | RootCsg::TRayTreeIntersector< TMesh > | [private] |
fPolyIndex | RootCsg::TRayTreeIntersector< TMesh > | [private] |
TRayTreeIntersector(const TBBoxTree &a, const TMesh *meshA, const TLine3 &xRay, Int_t &polyIndex) | RootCsg::TRayTreeIntersector< TMesh > | [inline] |