fAoverlapsB | RootCsg::TreeIntersector< TMesh > | [private] |
fBoverlapsA | RootCsg::TreeIntersector< TMesh > | [private] |
fMeshA | RootCsg::TreeIntersector< TMesh > | [private] |
fMeshB | RootCsg::TreeIntersector< TMesh > | [private] |
MarkIntersectingPolygons(const TBBoxNode *a, const TBBoxNode *b) | RootCsg::TreeIntersector< TMesh > | [inline, private] |
TreeIntersector(const TBBoxTree &a, const TBBoxTree &b, OverlapTable_t *aOverlapsB, OverlapTable_t *bOverlapsA, const TMesh *meshA, const TMesh *meshB) | RootCsg::TreeIntersector< TMesh > | [inline] |