AddRef(TGLPhysicalShape *phys) const | TGLLogicalShape | |
AddRef(TGLPhysicalShape *phys) const | TGLLogicalShape | |
AlwaysSecondarySelect() const | TEveCaloLegoGL | [inline, virtual] |
AlwaysSecondarySelect() const | TEveCaloLegoGL | [inline, virtual] |
BoundingBox() const | TGLLogicalShape | [inline] |
BoundingBox() const | TGLLogicalShape | [inline] |
ClassDef(TEveCaloLegoGL, 0) | TEveCaloLegoGL | |
ClassDef(TEveCaloLegoGL, 0) | TEveCaloLegoGL | |
TGLObject::ClassDef(TGLObject, 0) | TGLObject | |
DestroyPhysicals() | TGLLogicalShape | |
DestroyPhysicals() | TGLLogicalShape | |
DirectDraw(TGLRnrCtx &rnrCtx) const | TEveCaloLegoGL | [virtual] |
DirectDraw(TGLRnrCtx &rnrCtx) const | TEveCaloLegoGL | [virtual] |
DLCacheClear() | TGLLogicalShape | [virtual] |
DLCacheClear() | TGLLogicalShape | [virtual] |
DLCacheDrop() | TEveCaloLegoGL | [virtual] |
DLCacheDrop() | TEveCaloLegoGL | [virtual] |
DLCachePurge() | TEveCaloLegoGL | [virtual] |
DLCachePurge() | TEveCaloLegoGL | [virtual] |
DLOffset(Short_t) const | TGLLogicalShape | [inline, virtual] |
DLOffset(Short_t) const | TGLLogicalShape | [inline, virtual] |
Draw(TGLRnrCtx &rnrCtx) const | TGLLogicalShape | [virtual] |
Draw(TGLRnrCtx &rnrCtx) const | TGLLogicalShape | [virtual] |
DrawAxis2D(TGLRnrCtx &rnrCtx) const | TEveCaloLegoGL | [private] |
DrawAxis2D(TGLRnrCtx &rnrCtx) const | TEveCaloLegoGL | [private] |
DrawAxis3D(TGLRnrCtx &rnrCtx) const | TEveCaloLegoGL | [private] |
DrawAxis3D(TGLRnrCtx &rnrCtx) const | TEveCaloLegoGL | [private] |
DrawCells2D(TGLRnrCtx &rnrCtx, vCell2D_t &cells2D) const | TEveCaloLegoGL | [private] |
DrawCells2D(TGLRnrCtx &rnrCtx, vCell2D_t &cells2D) const | TEveCaloLegoGL | [private] |
DrawCells3D(TGLRnrCtx &rnrCtx) const | TEveCaloLegoGL | [private] |
DrawCells3D(TGLRnrCtx &rnrCtx) const | TEveCaloLegoGL | [private] |
DrawHighlight(TGLRnrCtx &rnrCtx, const TGLPhysicalShape *ps, Int_t lvl=-1) const | TEveCaloLegoGL | [virtual] |
DrawHighlight(TGLRnrCtx &rnrCtx, const TGLPhysicalShape *ps, Int_t lvl=-1) const | TEveCaloLegoGL | [virtual] |
DrawHistBase(TGLRnrCtx &rnrCtx) const | TEveCaloLegoGL | [private] |
DrawHistBase(TGLRnrCtx &rnrCtx) const | TEveCaloLegoGL | [private] |
DrawSelectedCells(TGLRnrCtx &rnrCtx, TEveCaloData::vCellId_t cells) const | TEveCaloLegoGL | [private] |
DrawSelectedCells(TGLRnrCtx &rnrCtx, TEveCaloData::vCellId_t cells) const | TEveCaloLegoGL | [private] |
DynCast(TObject *obj) | TGLObject | [inline, protected] |
DynCast(TObject *obj) | TGLObject | [inline, protected] |
ELODAxes enum name | TGLLogicalShape | |
ELODAxes enum name | TGLLogicalShape | |
fAxisPainter | TEveCaloLegoGL | [mutable, private] |
fBackPlaneXConst | TEveCaloLegoGL | [mutable, private] |
fBackPlaneYConst | TEveCaloLegoGL | [mutable, private] |
fBinStep | TEveCaloLegoGL | [mutable, private] |
fBoundingBox | TGLLogicalShape | [protected] |
fCells2D | TEveCaloLegoGL | [mutable, private] |
fCells3D | TEveCaloLegoGL | [mutable, private] |
fCurrentPixelsPerBin | TEveCaloLegoGL | [mutable, private] |
fDLBase | TGLLogicalShape | [mutable, protected] |
fDLCache | TGLLogicalShape | [mutable, protected] |
fDLCacheOK | TEveCaloLegoGL | [mutable, private] |
fDLMap | TEveCaloLegoGL | [mutable, private] |
fDLSize | TGLLogicalShape | [mutable, protected] |
fDLValid | TGLLogicalShape | [mutable, protected] |
fEtaAxis | TEveCaloLegoGL | [mutable, private] |
fEtaAxis | TEveCaloLegoGL | [mutable, private] |
fExternalObj | TGLLogicalShape | [protected] |
fExternalObj | TGLLogicalShape | [protected] |
fFirstPhysical | TGLLogicalShape | [mutable, protected] |
fFirstPhysical | TGLLogicalShape | [mutable, protected] |
fFontColor | TEveCaloLegoGL | [mutable, private] |
fGridColor | TEveCaloLegoGL | [mutable, private] |
fM | TEveCaloLegoGL | [private] |
fM | TEveCaloLegoGL | [private] |
fMaxVal | TEveCaloLegoGL | [mutable, private] |
fMultiColor | TGLObject | [mutable, protected] |
fOwnExtObj | TGLLogicalShape | [mutable, protected] |
fPhiAxis | TEveCaloLegoGL | [mutable, private] |
fPhiAxis | TEveCaloLegoGL | [mutable, private] |
fRebinData | TEveCaloLegoGL | [mutable, private] |
fRef | TGLLogicalShape | [mutable, protected] |
fRefStrong | TGLLogicalShape | [mutable, protected] |
fScene | TGLLogicalShape | [mutable, protected] |
fScene | TGLLogicalShape | [mutable, protected] |
fValToPixel | TEveCaloLegoGL | [mutable, private] |
fXAxisTitlePos | TEveCaloLegoGL | [mutable, private] |
fYAxisTitlePos | TEveCaloLegoGL | [mutable, private] |
fZAxis | TEveCaloLegoGL | [mutable, private] |
fZAxis | TEveCaloLegoGL | [mutable, private] |
fZAxisTitlePos | TEveCaloLegoGL | [mutable, private] |
GetExternal() const | TGLLogicalShape | [inline] |
GetExternal() const | TGLLogicalShape | [inline] |
GetFirstPhysical() const | TGLLogicalShape | [inline] |
GetFirstPhysical() const | TGLLogicalShape | [inline] |
GetGLRenderer(TClass *isa) | TGLObject | [static] |
GetGLRenderer(TClass *isa) | TGLObject | [static] |
GetGridStep(TGLRnrCtx &rnrCtx) const | TEveCaloLegoGL | [private] |
GetGridStep(TGLRnrCtx &rnrCtx) const | TEveCaloLegoGL | [private] |
GetScaleForMatrix(Float_t &sx, Float_t &sy, Float_t &sz) const | TEveCaloLegoGL | [private] |
GetScaleForMatrix(Float_t &sx, Float_t &sy, Float_t &sz) const | TEveCaloLegoGL | [private] |
GetScene() const | TGLLogicalShape | [inline] |
GetScene() const | TGLLogicalShape | [inline] |
ID() const | TGLLogicalShape | [inline] |
ID() const | TGLLogicalShape | [inline] |
IgnoreSizeForOfInterest() const | TGLLogicalShape | [inline, virtual] |
IgnoreSizeForOfInterest() const | TGLLogicalShape | [inline, virtual] |
InvokeContextMenu(TContextMenu &menu, UInt_t x, UInt_t y) const | TGLLogicalShape | |
InvokeContextMenu(TContextMenu &menu, UInt_t x, UInt_t y) const | TGLLogicalShape | |
KeepDuringSmartRefresh() const | TGLObject | [inline, virtual] |
KeepDuringSmartRefresh() const | TGLObject | [inline, virtual] |
kLODAxesAll enum value | TGLLogicalShape | |
kLODAxesNone enum value | TGLLogicalShape | |
kLODAxesX enum value | TGLLogicalShape | |
kLODAxesY enum value | TGLLogicalShape | |
kLODAxesZ enum value | TGLLogicalShape | |
Make3DDisplayList(TEveCaloData::vCellId_t &cellList, SliceDLMap_t &map, Bool_t select) const | TEveCaloLegoGL | [private] |
Make3DDisplayList(TEveCaloData::vCellId_t &cellList, SliceDLMap_t &map, Bool_t select) const | TEveCaloLegoGL | [private] |
Make3DDisplayListRebin(TEveCaloData::RebinData_t &rebinData, SliceDLMap_t &map, Bool_t select) const | TEveCaloLegoGL | [private] |
Make3DDisplayListRebin(TEveCaloData::RebinData_t &rebinData, SliceDLMap_t &map, Bool_t select) const | TEveCaloLegoGL | [private] |
MakeQuad(Float_t x, Float_t y, Float_t z, Float_t xw, Float_t yw, Float_t zh) const | TEveCaloLegoGL | [private] |
MakeQuad(Float_t x, Float_t y, Float_t z, Float_t xw, Float_t yw, Float_t zh) const | TEveCaloLegoGL | [private] |
operator=(const TEveCaloLegoGL &) | TEveCaloLegoGL | [private] |
operator=(const TEveCaloLegoGL &) | TEveCaloLegoGL | [private] |
PrepareCell2DData(TEveCaloData::vCellId_t &cellList, vCell2D_t &cells2D) const | TEveCaloLegoGL | [private] |
PrepareCell2DData(TEveCaloData::vCellId_t &cellList, vCell2D_t &cells2D) const | TEveCaloLegoGL | [private] |
PrepareCell2DDataRebin(TEveCaloData::RebinData_t &rebinData, vCell2D_t &cells2D) const | TEveCaloLegoGL | [private] |
PrepareCell2DDataRebin(TEveCaloData::RebinData_t &rebinData, vCell2D_t &cells2D) const | TEveCaloLegoGL | [private] |
ProcessSelection(TGLRnrCtx &rnrCtx, TGLSelectRecord &rec) | TEveCaloLegoGL | [virtual] |
ProcessSelection(TGLRnrCtx &rnrCtx, TGLSelectRecord &rec) | TEveCaloLegoGL | [virtual] |
PurgeDLRange(UInt_t base, Int_t size) const | TGLLogicalShape | [protected] |
PurgeDLRange(UInt_t base, Int_t size) const | TGLLogicalShape | [protected] |
QuantizeShapeLOD(Short_t shapeLOD, Short_t combiLOD) const | TGLLogicalShape | [virtual] |
QuantizeShapeLOD(Short_t shapeLOD, Short_t combiLOD) const | TGLLogicalShape | [virtual] |
RebinAxis(TAxis *orig, TAxis *curr) const | TEveCaloLegoGL | [private] |
RebinAxis(TAxis *orig, TAxis *curr) const | TEveCaloLegoGL | [private] |
Ref() const | TGLLogicalShape | [inline] |
Ref() const | TGLLogicalShape | [inline] |
SetAxis3DTitlePos(TGLRnrCtx &rnrCtx, Float_t x0, Float_t x1, Float_t y0, Float_t y1) const | TEveCaloLegoGL | [private] |
SetAxis3DTitlePos(TGLRnrCtx &rnrCtx, Float_t x0, Float_t x1, Float_t y0, Float_t y1) const | TEveCaloLegoGL | [private] |
SetAxisAlignedBBox(Float_t xmin, Float_t xmax, Float_t ymin, Float_t ymax, Float_t zmin, Float_t zmax) | TGLObject | [protected] |
SetAxisAlignedBBox(const Float_t *p) | TGLObject | [protected] |
SetAxisAlignedBBox(Float_t xmin, Float_t xmax, Float_t ymin, Float_t ymax, Float_t zmin, Float_t zmax) | TGLObject | [protected] |
SetAxisAlignedBBox(const Float_t *p) | TGLObject | [protected] |
SetBBox() | TEveCaloLegoGL | [virtual] |
SetBBox() | TEveCaloLegoGL | [virtual] |
SetDLCache(Bool_t cached) | TGLLogicalShape | |
SetDLCache(Bool_t cached) | TGLLogicalShape | |
SetModel(TObject *obj, const Option_t *opt=0) | TEveCaloLegoGL | [virtual] |
SetModel(TObject *obj, const Option_t *opt=0) | TEveCaloLegoGL | [virtual] |
SetModelCheckClass(TObject *obj, TClass *cls) | TGLObject | [protected] |
SetModelCheckClass(TObject *obj, TClass *cls) | TGLObject | [protected] |
SetModelDynCast(TObject *obj) | TGLObject | [inline, protected] |
SetModelDynCast(TObject *obj) | TGLObject | [inline, protected] |
ShouldDLCache(const TGLRnrCtx &rnrCtx) const | TGLObject | [virtual] |
ShouldDLCache(const TGLRnrCtx &rnrCtx) const | TGLObject | [virtual] |
SliceDLMap_i typedef | TEveCaloLegoGL | [private] |
SliceDLMap_i typedef | TEveCaloLegoGL | [private] |
SliceDLMap_t typedef | TEveCaloLegoGL | [private] |
SliceDLMap_t typedef | TEveCaloLegoGL | [private] |
StrongRef(Bool_t strong) const | TGLLogicalShape | [inline] |
StrongRef(Bool_t strong) const | TGLLogicalShape | [inline] |
SubRef(TGLPhysicalShape *phys) const | TGLLogicalShape | |
SubRef(TGLPhysicalShape *phys) const | TGLLogicalShape | |
SupportedLODAxes() const | TGLLogicalShape | [inline, virtual] |
SupportedLODAxes() const | TGLLogicalShape | [inline, virtual] |
SupportsSecondarySelect() const | TEveCaloLegoGL | [inline, virtual] |
SupportsSecondarySelect() const | TEveCaloLegoGL | [inline, virtual] |
TEveCaloLegoGL(const TEveCaloLegoGL &) | TEveCaloLegoGL | [private] |
TEveCaloLegoGL() | TEveCaloLegoGL | |
TEveCaloLegoGL(const TEveCaloLegoGL &) | TEveCaloLegoGL | [private] |
TEveCaloLegoGL() | TEveCaloLegoGL | |
TEveCaloLegoOverlay class | TEveCaloLegoGL | [friend] |
TGLLogicalShape() | TGLLogicalShape | |
TGLLogicalShape(TObject *obj) | TGLLogicalShape | |
TGLLogicalShape(const TBuffer3D &buffer) | TGLLogicalShape | |
TGLLogicalShape() | TGLLogicalShape | |
TGLLogicalShape(TObject *obj) | TGLLogicalShape | |
TGLLogicalShape(const TBuffer3D &buffer) | TGLLogicalShape | |
TGLObject() | TGLObject | [inline] |
TGLObject() | TGLObject | [inline] |
UnrefFirstPhysical() | TGLLogicalShape | |
UnrefFirstPhysical() | TGLLogicalShape | |
UpdateBoundingBox() | TGLObject | [virtual] |
UpdateBoundingBox() | TGLObject | [virtual] |
UpdateBoundingBoxesOfPhysicals() | TGLLogicalShape | |
UpdateBoundingBoxesOfPhysicals() | TGLLogicalShape | |
vCell2D_i typedef | TEveCaloLegoGL | [private] |
vCell2D_i typedef | TEveCaloLegoGL | [private] |
vCell2D_t typedef | TEveCaloLegoGL | [private] |
vCell2D_t typedef | TEveCaloLegoGL | [private] |
WrapTwoPi(Float_t &min, Float_t &max) const | TEveCaloLegoGL | [inline, private] |
WrapTwoPi(Float_t &min, Float_t &max) const | TEveCaloLegoGL | [private] |
~TEveCaloLegoGL() | TEveCaloLegoGL | [virtual] |
~TEveCaloLegoGL() | TEveCaloLegoGL | [virtual] |
~TGLLogicalShape() | TGLLogicalShape | [virtual] |
~TGLLogicalShape() | TGLLogicalShape | [virtual] |
~TGLObject() | TGLObject | [inline, virtual] |
~TGLObject() | TGLObject | [inline, virtual] |