TGLPhysicalShape Member List

This is the complete list of members for TGLPhysicalShape, including all inherited members.

AddReference(TGLPShapeRef *ref)TGLPhysicalShape
AddReference(TGLPShapeRef *ref)TGLPhysicalShape
BoundingBox() constTGLPhysicalShape [inline]
BoundingBox() constTGLPhysicalShape [inline]
CalculateShapeLOD(TGLRnrCtx &rnrCtx, Float_t &pixSize, Short_t &shapeLOD) constTGLPhysicalShape [virtual]
CalculateShapeLOD(TGLRnrCtx &rnrCtx, Float_t &pixSize, Short_t &shapeLOD) constTGLPhysicalShape [virtual]
Color() constTGLPhysicalShape [inline]
Color() constTGLPhysicalShape [inline]
Draw(TGLRnrCtx &rnrCtx) constTGLPhysicalShape [virtual]
Draw(TGLRnrCtx &rnrCtx) constTGLPhysicalShape [virtual]
EManip enum nameTGLPhysicalShape
EManip enum nameTGLPhysicalShape
fBoundingBoxTGLPhysicalShape [private]
fColorTGLPhysicalShape [private]
fFirstPSRefTGLPhysicalShape [private]
fFirstPSRefTGLPhysicalShape [private]
fIDTGLPhysicalShape [private]
fInvertedWindTGLPhysicalShape [private]
fLogicalShapeTGLPhysicalShape [private]
fLogicalShapeTGLPhysicalShape [private]
fManipTGLPhysicalShape [private]
fModifiedTGLPhysicalShape [private]
fNextPhysicalTGLPhysicalShape [private]
fNextPhysicalTGLPhysicalShape [private]
fSelectedTGLPhysicalShape [private]
fTransformTGLPhysicalShape [private]
GetLogical() constTGLPhysicalShape [inline]
GetLogical() constTGLPhysicalShape [inline]
GetManip() constTGLPhysicalShape [inline]
GetManip() constTGLPhysicalShape [inline]
GetNextPhysical() constTGLPhysicalShape [inline]
GetNextPhysical() constTGLPhysicalShape [inline]
GetScale() constTGLPhysicalShape [inline]
GetScale() constTGLPhysicalShape
GetSelected() constTGLPhysicalShape [inline]
GetSelected() constTGLPhysicalShape [inline]
GetTranslation() constTGLPhysicalShape [inline]
GetTranslation() constTGLPhysicalShape
ID() constTGLPhysicalShape [inline]
ID() constTGLPhysicalShape [inline]
InitColor(const Float_t rgba[4])TGLPhysicalShape [private]
InitColor(const Float_t rgba[4])TGLPhysicalShape [private]
InvokeContextMenu(TContextMenu &menu, UInt_t x, UInt_t y) constTGLPhysicalShape
InvokeContextMenu(TContextMenu &menu, UInt_t x, UInt_t y) constTGLPhysicalShape
IsInvisible() constTGLPhysicalShape [inline]
IsInvisible() constTGLPhysicalShape [inline]
IsModified() constTGLPhysicalShape [inline]
IsModified() constTGLPhysicalShape [inline]
IsSelected() constTGLPhysicalShape [inline]
IsSelected() constTGLPhysicalShape [inline]
IsTransparent() constTGLPhysicalShape [inline]
IsTransparent() constTGLPhysicalShape [inline]
kManipAll enum valueTGLPhysicalShape
kRotateAll enum valueTGLPhysicalShape
kRotateX enum valueTGLPhysicalShape
kRotateY enum valueTGLPhysicalShape
kRotateZ enum valueTGLPhysicalShape
kScaleAll enum valueTGLPhysicalShape
kScaleX enum valueTGLPhysicalShape
kScaleY enum valueTGLPhysicalShape
kScaleZ enum valueTGLPhysicalShape
kTranslateAll enum valueTGLPhysicalShape
kTranslateX enum valueTGLPhysicalShape
kTranslateY enum valueTGLPhysicalShape
kTranslateZ enum valueTGLPhysicalShape
Modified()TGLPhysicalShape
Modified()TGLPhysicalShape
operator=(const TGLPhysicalShape &)TGLPhysicalShape [private]
operator=(const TGLPhysicalShape &)TGLPhysicalShape [private]
QuantizeShapeLOD(Short_t shapeLOD, Short_t combiLOD, Short_t &quantLOD) constTGLPhysicalShape [virtual]
QuantizeShapeLOD(Short_t shapeLOD, Short_t combiLOD, Short_t &quantLOD) constTGLPhysicalShape [virtual]
RemoveReference(TGLPShapeRef *ref)TGLPhysicalShape
RemoveReference(TGLPShapeRef *ref)TGLPhysicalShape
Rotate(const TGLVertex3 &pivot, const TGLVector3 &axis, Double_t angle)TGLPhysicalShape [inline]
Rotate(const TGLVertex3 &pivot, const TGLVector3 &axis, Double_t angle)TGLPhysicalShape
Scale(const TGLVector3 &scale)TGLPhysicalShape [inline]
Scale(const TGLVector3 &scale)TGLPhysicalShape
Select(UChar_t select)TGLPhysicalShape [inline]
Select(UChar_t select)TGLPhysicalShape [inline]
SetColor(const Float_t rgba[17])TGLPhysicalShape
SetColor(const Float_t rgba[17])TGLPhysicalShape
SetColorOnFamily(const Float_t rgba[17])TGLPhysicalShape
SetColorOnFamily(const Float_t rgba[17])TGLPhysicalShape
SetDiffuseColor(const Float_t rgba[4])TGLPhysicalShape
SetDiffuseColor(const UChar_t rgba[4])TGLPhysicalShape
SetDiffuseColor(Color_t ci, UChar_t transparency)TGLPhysicalShape
SetDiffuseColor(const Float_t rgba[4])TGLPhysicalShape
SetDiffuseColor(const UChar_t rgba[4])TGLPhysicalShape
SetDiffuseColor(Color_t ci, UChar_t transparency)TGLPhysicalShape
SetManip(EManip manip)TGLPhysicalShape [inline]
SetManip(EManip manip)TGLPhysicalShape [inline]
SetTransform(const TGLMatrix &transform)TGLPhysicalShape [inline]
SetTransform(const Double_t vals[16])TGLPhysicalShape [inline]
SetTransform(const TGLMatrix &transform)TGLPhysicalShape
SetTransform(const Double_t vals[16])TGLPhysicalShape
SetTranslation(const TGLVertex3 &translation)TGLPhysicalShape [inline]
SetTranslation(const TGLVertex3 &translation)TGLPhysicalShape
SetupGLColors(TGLRnrCtx &rnrCtx, const Float_t *color=0) constTGLPhysicalShape
SetupGLColors(TGLRnrCtx &rnrCtx, const Float_t *color=0) constTGLPhysicalShape
TGLLogicalShape classTGLPhysicalShape [friend]
TGLPhysicalShape(const TGLPhysicalShape &)TGLPhysicalShape [private]
TGLPhysicalShape(UInt_t ID, const TGLLogicalShape &logicalShape, const TGLMatrix &transform, Bool_t invertedWind, const Float_t rgba[4])TGLPhysicalShape
TGLPhysicalShape(UInt_t ID, const TGLLogicalShape &logicalShape, const double *transform, Bool_t invertedWind, const Float_t rgba[4])TGLPhysicalShape
TGLPhysicalShape(const TGLPhysicalShape &)TGLPhysicalShape [private]
TGLPhysicalShape(UInt_t ID, const TGLLogicalShape &logicalShape, const TGLMatrix &transform, Bool_t invertedWind, const Float_t rgba[4])TGLPhysicalShape
TGLPhysicalShape(UInt_t ID, const TGLLogicalShape &logicalShape, const double *transform, Bool_t invertedWind, const Float_t rgba[4])TGLPhysicalShape
Translate(const TGLVector3 &vect)TGLPhysicalShape [inline]
Translate(const TGLVector3 &vect)TGLPhysicalShape
UpdateBoundingBox()TGLPhysicalShape [private]
UpdateBoundingBox()TGLPhysicalShape [private]
~TGLPhysicalShape()TGLPhysicalShape [virtual]
~TGLPhysicalShape()TGLPhysicalShape [virtual]


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