class HAsciiSectionList: public TObject



 HAsciiSectionList

 Implementation of singly linked list which nodes contain
 information about sections.



Function Members (Methods)

public:
HAsciiSectionList()
HAsciiSectionList(HAsciiSectionList::SectionNode* init)
HAsciiSectionList(const HAsciiSectionList& source)
virtual~HAsciiSectionList()
voidTObject::AbstractMethod(const char* method) const
voidAfterLastNode()
virtual voidTObject::AppendPad(Option_t* option = "")
virtual voidTObject::Browse(TBrowser* b)
static TClass*Class()
virtual const char*TObject::ClassName() const
virtual voidTObject::Clear(Option_t* = "")
virtual TObject*TObject::Clone(const char* newname = "") const
virtual Int_tTObject::Compare(const TObject* obj) const
virtual voidTObject::Copy(TObject& object) const
virtual voidTObject::Delete(Option_t* option = "")MENU
virtual Int_tTObject::DistancetoPrimitive(Int_t px, Int_t py)
virtual voidTObject::Draw(Option_t* option = "")
virtual voidTObject::DrawClass() constMENU
virtual TObject*TObject::DrawClone(Option_t* option = "") constMENU
virtual voidTObject::Dump() constMENU
virtual voidTObject::Error(const char* method, const char* msgfmt) const
virtual voidTObject::Execute(const char* method, const char* params, Int_t* error = 0)
virtual voidTObject::Execute(TMethod* method, TObjArray* params, Int_t* error = 0)
virtual voidTObject::ExecuteEvent(Int_t event, Int_t px, Int_t py)
virtual voidTObject::Fatal(const char* method, const char* msgfmt) const
virtual TObject*TObject::FindObject(const char* name) const
virtual TObject*TObject::FindObject(const TObject* obj) const
virtual Option_t*TObject::GetDrawOption() const
static Long_tTObject::GetDtorOnly()
virtual const char*TObject::GetIconName() const
virtual const char*TObject::GetName() const
virtual char*TObject::GetObjectInfo(Int_t px, Int_t py) const
static Bool_tTObject::GetObjectStat()
virtual Option_t*TObject::GetOption() const
virtual const char*TObject::GetTitle() const
virtual UInt_tTObject::GetUniqueID() const
virtual Bool_tTObject::HandleTimer(TTimer* timer)
virtual ULong_tTObject::Hash() const
virtual voidTObject::Info(const char* method, const char* msgfmt) const
virtual Bool_tTObject::InheritsFrom(const char* classname) const
virtual Bool_tTObject::InheritsFrom(const TClass* cl) const
voidInsertSection()
virtual voidTObject::Inspect() constMENU
voidTObject::InvertBit(UInt_t f)
virtual TClass*IsA() const
virtual Bool_tTObject::IsEqual(const TObject* obj) const
virtual Bool_tTObject::IsFolder() const
Bool_tTObject::IsOnHeap() const
virtual Bool_tTObject::IsSortable() const
Bool_tTObject::IsZombie() const
virtual voidTObject::ls(Option_t* option = "") const
voidTObject::MayNotUse(const char* method) const
Int_tNodeNumber()
virtual Bool_tTObject::Notify()
static voidTObject::operator delete(void* ptr)
static voidTObject::operator delete(void* ptr, void* vp)
static voidTObject::operator delete[](void* ptr)
static voidTObject::operator delete[](void* ptr, void* vp)
void*TObject::operator new(size_t sz)
void*TObject::operator new(size_t sz, void* vp)
void*TObject::operator new[](size_t sz)
void*TObject::operator new[](size_t sz, void* vp)
HAsciiSectionList&operator=(const HAsciiSectionList& source)
virtual voidTObject::Paint(Option_t* option = "")
virtual voidTObject::Pop()
virtual voidTObject::Print(Option_t* option = "") const
virtual Int_tTObject::Read(const char* name)
virtual voidTObject::RecursiveRemove(TObject* obj)
voidRemoveSection()
voidReset()
voidTObject::ResetBit(UInt_t f)
voidRestoreThisNode()
virtual voidTObject::SaveAs(const char* filename = "", Option_t* option = "") constMENU
virtual voidTObject::SavePrimitive(basic_ostream<char,char_traits<char> >& out, Option_t* option = "")
voidTObject::SetBit(UInt_t f)
voidTObject::SetBit(UInt_t f, Bool_t set)
virtual voidTObject::SetDrawOption(Option_t* option = "")MENU
static voidTObject::SetDtorOnly(void* obj)
static voidTObject::SetObjectStat(Bool_t stat)
virtual voidTObject::SetUniqueID(UInt_t uid)
virtual voidShowMembers(TMemberInspector& insp, char* parent)
voidStoreThisNode()
virtual voidStreamer(TBuffer& b)
voidStreamerNVirtual(TBuffer& b)
virtual voidTObject::SysError(const char* method, const char* msgfmt) const
Bool_tTObject::TestBit(UInt_t f) const
Int_tTObject::TestBits(UInt_t f) const
HAsciiSectionList::SectionNode*ThisNode()
HAsciiSection*ThisNodeSection()
voidToFirstNode()
voidToLastNode()
HAsciiSectionList::SectionNode*ToNextNode()
voidToNode(Int_t n)
HAsciiSection*ToNodeSection(const Char_t* name = 0)
virtual voidTObject::UseCurrentStyle()
virtual voidTObject::Warning(const char* method, const char* msgfmt) const
virtual Int_tTObject::Write(const char* name = 0, Int_t option = 0, Int_t bufsize = 0)
virtual Int_tTObject::Write(const char* name = 0, Int_t option = 0, Int_t bufsize = 0) const
protected:
virtual voidTObject::DoError(int level, const char* location, const char* fmt, va_list va) const
voidTObject::MakeZombie()
private:
voidInsertFirstNode(HAsciiSectionList::SectionNode* newnode)
voidInsertLastNode(HAsciiSectionList::SectionNode* newnode)
voidInsertNode(HAsciiSectionList::SectionNode* newnode)
HAsciiSectionList::SectionNode*PreviousNode(HAsciiSectionList::SectionNode* refnode)
voidRemoveFirstNode()
voidRemoveLastNode()
voidRemoveNode()

Data Members

public:
enum TObject::EStatusBits { kCanDelete
kMustCleanup
kObjInCanvas
kIsReferenced
kHasUUID
kCannotPick
kNoContextMenu
kInvalidObject
};
enum TObject::[unnamed] { kIsOnHeap
kNotDeleted
kZombie
kBitMask
kSingleKey
kOverwrite
kWriteDelete
};
private:
Int_tfLock- auxiliaty variable (see fpOpenNode remark)
HAsciiSectionList::SectionNode*fpFirstNode- first node in section list
HAsciiSectionList::SectionNode*fpLastNode- last node in section list
HAsciiSectionList::SectionNode**fpOpenNode
HAsciiSectionList::SectionNode**fpTemp- auxiliary variable (see fpOpenNode remark)
HAsciiSectionList::SectionNode*fpThisNode- current node in section list

Class Charts

Inheritance Inherited Members Includes Libraries
Class Charts

Function documentation

HAsciiSectionList()
 Default contructor.
HAsciiSectionList(SectionNode* init)
 Constructor for initialising section list with given node.
~HAsciiSectionList()
 Destructor removes section list and deletes all objects in nodes.
HAsciiSectionList(const HAsciiSectionList& source)
operator=(const HAsciiSectionList& source)
HAsciiSection* ThisNodeSection()
 It returns pointer to section of node pointed by fpThisNode (current
 list pointer) or NULL if fpThisNode is not set.
HAsciiSection* ToNodeSection(const Char_t* name = 0)
 It returns pointer to section of given name and sets current fpThisNode
 to this node. If no name given, first node is returned.
Int_t NodeNumber()
 It  returns number of nodes = number of sections in list.
void ToFirstNode()
 It sets current pointer fpThisNode to the first node.
void ToLastNode()
 It sets fpThisNode to the end of list (last node).
void AfterLastNode()
 It sets fpThisNode to NULL what means position 'after last node in the list'.
void InsertSection()
 It creates a new node (with section) in position of list
 pointed by fpThisNode and assigns NULL values.
void InsertFirstNode(HAsciiSectionList::SectionNode* newnode)
 It inserts node at the beginning of list.
void InsertNode(HAsciiSectionList::SectionNode* newnode)
 It inserts node somewhere in the middle of list.
void InsertLastNode(HAsciiSectionList::SectionNode* newnode)
 It inserts node at the end of list.
void RemoveSection()
 It removes node pointed by fpThisNode from section list.
void RemoveFirstNode()
 It removes node if it is the first node in the list.
void RemoveLastNode()
 It removes node if it is the last node in the list.
void RemoveNode()
 It removes node which is in the middle of the list.
void ToNode(Int_t n)
 It goes to node number n, nodes are counted from 0 (1st node) etc.
void StoreThisNode()
 It stores in temporary stack the value of fpThisNode. Used if operations
 on the list in nested loops are performed and the value od current pointer
 needs to be conserved.
void RestoreThisNode()
 It restores the last stored value of fpThisNode.
void Reset()
 It resets all data (deletes list with its objects).
SectionNode* PreviousNode(HAsciiSectionList::SectionNode* refnode)
 It returns pointer to node prior to referenced node.
SectionNode* ThisNode()
{ return fpThisNode; }
SectionNode* ToNextNode()
 It sets fpThisNode on next node.

Last change: Sat May 22 12:53:38 2010
Last generated: 2010-05-22 12:53

This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.