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virtual | ~Context () |
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bool | AddChild (Object *child, bool withmutex=true) throw () |
| Add object to list of child objects, thread safe More...
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bool | AddChildAt (Object *child, unsigned pos, bool withmutex=true) |
| Add object to list of child objects at specified position. More...
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virtual void | BuildFieldsMap (RecordFieldsMap *cont) |
| Fill fields map, which is relevant for the object Objects hierarchy produced from dabc::Manager. More...
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virtual const char * | ClassName () const |
| Returns class name of the object instance. More...
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virtual bool | Find (ConfigIO &cfg) |
| Method to locate object in xml file. More...
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Object * | FindChild (const char *name) const |
| returns pointer on child object with given name More...
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Reference | FindChildRef (const char *name, bool force=false) const throw () |
| returns reference on child object with given name More...
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bool | GetAllChildRef (ReferencesVector *vect) const |
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Object * | GetChild (unsigned n) const |
| returns pointer on child object More...
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Reference | GetChildRef (unsigned n) const |
| returns reference on child object More...
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Reference | GetFolder (const std::string &name, bool force=false) throw () |
| Return folder of specified name, no special symbols allowed. More...
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const char * | GetName () const |
| Returns name of the object, thread safe More...
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Object * | GetParent () const |
| Returns pointer on parent object, thread safe More...
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Reference | GetParentRef () const |
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bool | IsChildsHidden () const |
| Return true if object wants to hide childs from hierarchy scan, thread safe More...
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bool | IsHidden () const |
| Return true if object wants to be hidden from hierarchy scan, thread safe More...
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bool | IsLogging () const |
| Return true if object selected for logging, thread safe More...
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bool | IsName (const char *str) const |
| Checks if object name is same as provided string, thread safe More...
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bool | IsName (const char *str, int len) const |
| Checks if object name is same as provided, thread safe More...
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bool | IsName (const std::string &str) const |
| Checks if object name is same as provided string, thread safe More...
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bool | IsNameMatch (const std::string &mask) const |
| Check if object name match to the mask. More...
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bool | IsOwner () const |
| Returns true if object is owner of its children, thread safe More...
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bool | IsParent (Object *obj) const |
| Checks if specified argument is in the list of object parents. More...
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bool | IsTopXmlLevel () const |
| Return true if object should be searched in the top level of the xml file, thread safe More...
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std::string | ItemName (bool compact=true) const |
| Produce string, which can be used as name argument in dabc::mgr.FindItem(name) call. More...
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unsigned | NumChilds () const |
| returns number of child objects More...
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| Object (const std::string &name, unsigned flags=flIsOwner) |
| Resolve problem with child-parent mutex locking. More...
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| Object (Reference parent, const std::string &name, unsigned flags=flIsOwner) |
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virtual void | Print (int lvl=0) |
| Print object content on debug output. More...
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bool | RemoveChild (Object *child, bool cleanup=true) throw () |
| Detach child from parent object If cleanup==true and parent is owner of child, child will be destroyed. More...
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bool | RemoveChildAt (unsigned n, bool cleanup=true) throw () |
| Detach child object from parent at specified position If cleanup==true and object is owner of child, child will be destroyed. More...
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bool | RemoveChilds (bool cleanup=true) |
| Remove all childs. More...
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void | SetLogging (bool on=true) |
| Sets logging flag, thread safe More...
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virtual | ~Object () |
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bool | CloseVerbs () |
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| Context () |
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bool | OpenVerbs (bool withmulticast=false, const char *devicename=0, int ibport=-1) |
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virtual void | _ChildsChanged () |
| Method called when new childs are add or old are removed. More...
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virtual bool | _DoDeleteItself () |
| This method is called at the moment when DecReference think that object can be destroyed and wants to return true. More...
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bool | _IsNormalState () |
| Same as IsNormalState() but without mutex lock - user should lock mutex himself. More...
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virtual Object * | CreateInstance (const std::string &name) |
| Method used to create new item to be placed as child of the object. More...
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void | DeleteThis () |
| Method should be used by the object to delete itself. More...
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virtual bool | DestroyByOwnThread () |
| Internal DABC method, used to activate object cleanup via object thread Returns: false - object cannot be cleanup by the thread, true - thread guarantees that DestroyCalledFromOwnThread() will be called from thread context. More...
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bool | DestroyCalledFromOwnThread () |
| Internal DABC method, should be called by thread which was requested to destroy object. More...
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void | FillFullName (std::string &fullname, Object *upto, bool exclude_top_parent=false) const |
| Method used to produce full item name,. More...
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bool | GetFlag (unsigned fl) const |
| Return value of selected flag, not thread safe
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bool | IsNormalState () |
| Return true if object is in normal state. More...
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unsigned | NumReferences () |
| Return number of references on the object. More...
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| Object (const ConstructorPair &pair, unsigned flags=flIsOwner) |
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virtual void | ObjectCleanup () |
| User method to cleanup object content before it will be destroyed Main motivation is to release any references on other objects to avoid any cross-references and as result deadlocks in objects cleanup. More...
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virtual void | ObjectDestroyed (Object *) |
| Method called by the manager when registered dependent object is destroyed Should be used in user class to clear all references on the object to let destroy it. More...
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Mutex * | ObjectMutex () const |
| Returns mutex, used for protection of Object data members. More...
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void | SetAutoDestroy (bool on=true) |
| Set autodestroy flag for the object Once enabled, object will be destroyed when last reference will be cleared. More...
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void | SetFlag (unsigned fl, bool on=true) |
| Change value of selected flag, not thread safe
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void | SetName (const char *name) |
| Changes object name. More...
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void | SetNameDirect (const char *name) |
| Changes object name disregard of existing references. More...
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void | SetOwner (bool on=true) |
| Specifies if object will be owner of its new childs. More...
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static void | Destroy (Object *obj) throw () |
| User method for object destroyment. More...
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static void | InspectGarbageCollector () |
| \ brief Methods to inspect how many objects pointers are remained More...
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static bool | NameMatch (const std::string &name, const std::string &mask) |
| Check if name matches to specified mask. More...
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static bool | NameMatchM (const std::string &name, const std::string &mask) |
| Check if name matches to specified mask. More...
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static unsigned | NumInstances () |
| Static variable counts total number of objects instances. More...
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enum | EFlags {
flStateMask = 0x000f
, flIsOwner = 0x0010
, flCleanup = 0x0020
, flHasThread = 0x0040
,
flAutoDestroy = 0x0080
, flLogging = 0x0100
, flNoMutex = 0x0200
, flHidden = 0x0400
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flChildsHidden = 0x0800
, flTopXmlLevel = 0x1000
} |
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static ConstructorPair | MakePair (const std::string &fullname, bool withmanager=true) |
| Internal DABC method, used to produce pair - object parent and object name, which is typically should be used as argument in class constructor. More...
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static ConstructorPair | MakePair (Object *prnt, const std::string &fullname, bool withmanager=true) |
| Internal DABC method, used to produce pair - object parent and object name, which is typically should be used as argument in class constructor. More...
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static ConstructorPair | MakePair (Reference prnt, const std::string &fullname, bool withmanager=true) |
| Internal DABC method, used to produce pair - object parent and object name, which is typically should be used as argument in class constructor. More...
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Context for all VERBS operations.
Class keeps verbs structures like context, protection domain, port and so on
Definition at line 43 of file Context.h.