Vc
0.7.5-dev
SIMD Vector Classes for C++
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The polarcoord
example generates 1000 random Cartesian 2D coordinates that are then converted to polar coordinates and printed to the terminal.
This is a very simple example but shows the concept of vertical versus horizontal vectorization quite nicely.
In our problem we start with the allocation and random initialization of 1000 Cartesian 2D coordinates. Thus every coordinate consists of two floating-point values (x and y).
We want to convert them to 1000 polar coordinates.
Recall that:
(One typically uses atan2
to calculate phi
efficiently.)
When you look into vectorization of your application/algorithm, the first task is to identify the data parallelism to use for vectorization. A scalar implementation of our problem could look like this:
The data parallelism inside the loop is minimal. It basically consists of two multiplications that can be executed in parallel. This kind of parallelism is already exploited by all modern processors via pipelining, which is one form of instruction level parallelism (ILP). Thus, if one were to put the x and y values into a SIMD vector, this one multiplication could be executed with just a single SIMD instruction. This vectorization is called vertical vectorization, because the vector is placed vertically into the object.
There is much more data parallelism in this code snippet, though. The different iteration steps are all independent, which means that subsequent steps do not depend on results of the preceding steps. Therefore, several steps of the loop can be executed in parallel. This is the most straightforward vectorization strategy for our problem: From a loop, always execute N steps in parallel, where N is the number of entries in the SIMD vector. The input values to the loop need to be placed into a vector. Then all intermediate values and results are also vectors. Using the Vc datatypes a single loop step would then look like this:
This vectorization is called horizontal vectorization, because the vector is placed horizontally over several objects.
To form the x
vector from the previously used storage format, one would thus write:
Notice how the memory access is rather inefficient.
The data was originally stored as array of structs (AoS). Another way to call it is interleaved storage. That's because the entries of the x
and y
vectors are interleaved in memory. Let us assume the storage format is given and we cannot change it. We would rather not load and store all our vectors entry by entry as this would lead to inefficient code, which mainly occupies the load/store ports of the processor. Instead, we can use a little helper function Vc provides to load the data as vectors with subsequent deinterleaving:
This pattern can be very efficient if the interleaved data members are always accessed together. This optimizes for data locality and thus cache usage.
If you can change the data structures, it might be a good option to store interleaved vectors:
Accessing vectors of x
and y
is then as simple as accessing the members of a CartesianCoordinate
object. This can be slightly more efficient than the previous method because the deinterleaving step is not required anymore. On the downside your data structure now depends on the target architecture, which can be a portability concern. In short, the sizeof
operator returns different values depending on Vc::float_v::Size. Thus, you would have to ensure correct conversion to target independent data formats for any data exchange (storage, network). (But if you are really careful about portable data exchange, you already have to handle endian conversion anyway.)
Note the unfortunate complication of determining the size of the array. In order to fit 1000 scalar values into the array, the number of vectors times the vector size must be greater or equal than 1000. But integer division truncates.
Sadly, there is one last issue with alignment. If the CartesianCoordinate
object is allocated on the stack everything is fine (because the compiler knows about the alignment restrictions of x
and y
and thus of CartesianCoordinate
). But if CartesianCoordinate
is allocated on the heap (with new
or inside an STL container), the correct alignment is not ensured. Vc provides Vc::VectorAlignedBase, which contains the correct reimplementations of the new
and delete
operators:
To ensure correctly aligned storage with STL containers you can use Vc::Allocator:
For a thorough discussion of alignment see Alignment.
A third option is storage in the form of a single struct instance that contains arrays of the data members:
Now all x
values are adjacent in memory and thus can easily be loaded and stored as vectors. Well, two problems remain: 1. The alignment of x
and y
is not defined and therefore not guaranteed. Vector loads and stores thus must assume unaligned pointers, which is bad for performance. Even worse, if an instruction that expects an aligned pointer is executed with an unaligned address the program will crash. 2. The size of the x
and y
arrays is not guaranteed to be large enough to allow the last values in the arrays to be loaded/stored as vectors.
Vc provides the Vc::Memory class to solve both issues:
Now that we have covered the background and know what we need - let us take a look at the complete example code.
The example starts with the main include directive to use for Vc: #include
<Vc/Vc>
. The remaining includes are required for terminal output. Note that we include Vc::float_v into the global namespace. It is not recommended to include the whole Vc namespace into the global namespace except maybe inside a function scope.
At the start of the program, the input and output memory is allocated. Of course, you can abstract these variables into structs/classes for Cartesian and polar coordinates. The Vc::Memory class can be used to allocate memory on the stack or on the heap. In this case the memory is allocated on the stack, since the size of the memory is given at compile time. The first float
value of Vc::Memory (e.g. x_mem[0]) is guaranteed to be aligned to the natural SIMD vector alignment. Also, the size of the allocated memory may be padded at the end to allow access to the last float
value (e.g. x_mem[999]) with a SIMD vector. Thus, if this example is compiled for a target with a vector width (Vc::float_v::Size
) of 16 entries, the four arrays would internally be allocated as size 1008 (63 vectors with 16 entries = 1008 entries).
Next the x and y values are initialized with random numbers. Vc includes a simple vectorized random number generator. The floating point RNGs in Vc produce values in the range from 0 to 1. Thus the value has to be scaled and subtracted to get into the desired range of -1 to 1. The iteration over the memory goes from 0 (no surprise) to a value determined by the Vc::Memory class. In the case of fixed-size allocation, this number is also available to the compiler as a compile time constant. Vc::Memory has two functions to use as upper bound for iterations: Vc::Memory::entriesCount and Vc::Memory::vectorsCount. The former returns the same number as was used for allocation. The latter returns the number of SIMD vectors that fit into the (padded) allocated memory. Thus, if Vc::float_v::Size were 16, x_mem.vectorsCount()
would expand to 63. Inside the loop, the memory i-th vector is then set to a random value.
Finally we arrive at the conversion of the Cartesian coordinates to polar coordinates. The for loop is equivalent to the one above.
Inside the loop we first assign the x and y values to local variables. This is not necessary; but it can help the compiler with optimization. The issue is that when you access values from some memory area, the compiler cannot always be sure that the pointers to memory do not alias (i.e. point to the same location). Thus, the compiler might rather take the safe way out and load the value from memory more often than necessary. By using local variables, the compiler has an easy task to prove that the value does not change and can be cached in a register. This is a general issue, and not a special issue with SIMD. In this case mainly serves to make the following code more readable.