#include "hrichpattern.h"

HRichPattern


class description - source file - inheritance tree (.pdf)

class HRichPattern : public TNamed

Inheritance Chart:
TObject
<-
TNamed
<-
HRichPattern

    public:
HRichPattern(const char* name, const char* title, Int_t active = 0, Int_t resetable = 0) HRichPattern(const HRichPattern&) ~HRichPattern() static TClass* Class() Int_t getActive() TList* getNewList() TList* getOldList() Int_t getRefreshRate() Int_t getResetable() virtual TClass* IsA() const HRichPattern& operator=(const HRichPattern&) void reset() void setActive(Int_t active) void setRefreshRate(Int_t fresh) void setResetable(Int_t reset) virtual void ShowMembers(TMemberInspector& insp, char* parent) virtual void Streamer(TBuffer& b) void StreamerNVirtual(TBuffer& b)

Data Members


    protected:
Int_t fIsActive Int_t fisResetable Int_t refreshrate TString Option TString directory TString format Int_t stat Int_t max Int_t min TList* oldPattern TList* newPattern

Class Description


HRichPattern(const char* name, const char* title, Int_t active,Int_t resetable): TNamed(name,title)

void reset()

~HRichPattern()



Inline Functions


               TList* getNewList()
               TList* getOldList()
                 void setActive(Int_t active)
                Int_t getActive()
                 void setResetable(Int_t reset)
                Int_t getResetable()
                 void setRefreshRate(Int_t fresh)
                Int_t getRefreshRate()
              TClass* Class()
              TClass* IsA() const
                 void ShowMembers(TMemberInspector& insp, char* parent)
                 void Streamer(TBuffer& b)
                 void StreamerNVirtual(TBuffer& b)
         HRichPattern HRichPattern(const HRichPattern&)
        HRichPattern& operator=(const HRichPattern&)


Last update: Fri Jan 26 12:29:08 2007


ROOT page - Class index - Class Hierarchy - Top of the page

This page has been automatically generated. If you have any comments or suggestions about the page layout send a mail to ROOT support, or contact the developers with any questions or problems regarding ROOT.