#include "hlocateddataobject.h"
#include <TClass.h>
//*-- Author : Manuel Sanchez
//*-- Modified : 9/11/1998
//_HADES_CLASS_DESCRIPTION
////////////////////////////////
//HLocatedDataObject
//
// This is a data object which also stores it's location in the event structure
// This location is retrieved in a standard way through the functions
//getNLocationIndex() (returns the number of indexes needed to locate the
//data object) and getLocationIndex(Int_t n) (which returns the value of the
//index number "n").
/////////////////////////////////
ClassImp(HLocatedDataObject)
void HLocatedDataObject::Streamer(TBuffer &R__b)
{
// Stream an object of class HLocatedDataObject.
if (R__b.IsReading()) {
Version_t R__v = R__b.ReadVersion(); if (R__v) { }
if(R__v < 2) {
Version_t R__t = R__b.ReadVersion(); if (R__t) { }
}
TObject::Streamer(R__b);
} else {
R__b.WriteVersion(HLocatedDataObject::IsA());
TObject::Streamer(R__b);
}
}
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