| #include "hlocateddataobject.h" | 
HLocatedDataObject
class description - source file - inheritance tree (.pdf)
    public:
                          HLocatedDataObject()
                          HLocatedDataObject(const HLocatedDataObject&)
                          ~HLocatedDataObject()
           static TClass* Class()
       virtual HLocation* getLocation()
            virtual Int_t getLocationIndex(Int_t n)
            virtual Int_t getNLocationIndex()
          virtual TClass* IsA() const
      HLocatedDataObject& operator=(const HLocatedDataObject&)
             virtual void ShowMembers(TMemberInspector& insp, char* parent)
             virtual void Streamer(TBuffer& b)
                     void StreamerNVirtual(TBuffer& b)
HLocatedDataObject
 This is a data object which also stores it's location in the event structure
 This location is retrieved in a standard way through the functions
getNLocationIndex() (returns the number of indexes needed to locate the
data object) and getLocationIndex(Int_t n) (which returns the value of the
index number "n").
void Streamer(TBuffer &R__b)
 Stream an object of class HLocatedDataObject.
Inline Functions
                       void ~HLocatedDataObject()
         HLocatedDataObject HLocatedDataObject()
                      Int_t getNLocationIndex()
                      Int_t getLocationIndex(Int_t n)
                 HLocation* getLocation()
                    TClass* Class()
                    TClass* IsA() const
                       void ShowMembers(TMemberInspector& insp, char* parent)
                       void StreamerNVirtual(TBuffer& b)
         HLocatedDataObject HLocatedDataObject(const HLocatedDataObject&)
        HLocatedDataObject& operator=(const HLocatedDataObject&)
Author: Manuel Sanchez
Last update: 9/11/1998
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