#include "hlocateddataobject.h" |
HLocatedDataObject
class description - source file - inheritance tree (.pdf)
public:
HLocatedDataObject()
HLocatedDataObject(const HLocatedDataObject&)
~HLocatedDataObject()
static TClass* Class()
virtual HLocation* getLocation()
virtual Int_t getLocationIndex(Int_t n)
virtual Int_t getNLocationIndex()
virtual TClass* IsA() const
HLocatedDataObject& operator=(const HLocatedDataObject&)
virtual void ShowMembers(TMemberInspector& insp, char* parent)
virtual void Streamer(TBuffer& b)
void StreamerNVirtual(TBuffer& b)
HLocatedDataObject
This is a data object which also stores it's location in the event structure
This location is retrieved in a standard way through the functions
getNLocationIndex() (returns the number of indexes needed to locate the
data object) and getLocationIndex(Int_t n) (which returns the value of the
index number "n").
void Streamer(TBuffer &R__b)
Stream an object of class HLocatedDataObject.
Inline Functions
void ~HLocatedDataObject()
HLocatedDataObject HLocatedDataObject()
Int_t getNLocationIndex()
Int_t getLocationIndex(Int_t n)
HLocation* getLocation()
TClass* Class()
TClass* IsA() const
void ShowMembers(TMemberInspector& insp, char* parent)
void StreamerNVirtual(TBuffer& b)
HLocatedDataObject HLocatedDataObject(const HLocatedDataObject&)
HLocatedDataObject& operator=(const HLocatedDataObject&)
Author: Manuel Sanchez
Last update: 9/11/1998
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