class HHypReconstructor: public HReconstructor

_HADES_CLASS_DESCRIPTION


 HHypReconstructor

 This is the only one reconstructor for the HYP project
 (at the moment). It controles all algorithms.

 Algorithms are attached using the "AddAlgorithm" method
 Each attached algorithm has one input list and one output list
 For a description of the lists see HHypChannel and the wiki book

 Before Init() the algorithms are ordered and form a tree
 If a list is not available by another algorithm, the
 reconstructor tries to get is from the DST ("Micro-Hyp-DST")


Function Members (Methods)

public:
HHypReconstructor()
HHypReconstructor(const Text_t* name, const Text_t* title, TString opt)
virtual~HHypReconstructor()
voidTObject::AbstractMethod(const char* method) const
Bool_tAddAlgorithm(const Char_t* in, HHypBaseAlgorithm* hHypAlgoIn, const Char_t* out)
Bool_tAddAlgorithm(const Char_t* in, HHypBaseAlgorithm* hHypAlgoIn, const Char_t* out, TFile* file)
Bool_tAddQA(TFile* file, Option_t* par = 0)
virtual voidTObject::AppendPad(Option_t* option = "")
virtual voidHReconstructor::Browse(TBrowser* b)
static TClass*Class()
virtual const char*TObject::ClassName() const
virtual voidTNamed::Clear(Option_t* option = "")
virtual TObject*TNamed::Clone(const char* newname = "") const
virtual Int_tTNamed::Compare(const TObject* obj) const
virtual Bool_tHReconstructor::connectTask(HTask* task, Int_t n = 0)
virtual voidTNamed::Copy(TObject& named) const
virtual voidTObject::Delete(Option_t* option = "")MENU
virtual Int_tTObject::DistancetoPrimitive(Int_t px, Int_t py)
virtual voidTObject::Draw(Option_t* option = "")
virtual voidTObject::DrawClass() constMENU
virtual TObject*TObject::DrawClone(Option_t* option = "") constMENU
virtual voidTObject::Error(const char* method, const char* msgfmt) const
virtual Int_texecute()
virtual voidTObject::Execute(const char* method, const char* params, Int_t* error = 0)
virtual voidTObject::Execute(TMethod* method, TObjArray* params, Int_t* error = 0)
virtual voidTObject::ExecuteEvent(Int_t event, Int_t px, Int_t py)
virtual voidTObject::Fatal(const char* method, const char* msgfmt) const
virtual voidTNamed::FillBuffer(char*& buffer)
virtual Bool_tfinalize()
virtual TObject*TObject::FindObject(const char* name) const
virtual TObject*TObject::FindObject(const TObject* obj) const
virtual HTask*HReconstructor::getComposite()
virtual voidHReconstructor::getConnections()
virtual Option_t*TObject::GetDrawOption() const
static Long_tTObject::GetDtorOnly()
virtual const char*TObject::GetIconName() const
virtual const char*TNamed::GetName() const
virtual char*TObject::GetObjectInfo(Int_t px, Int_t py) const
static Bool_tTObject::GetObjectStat()
virtual Option_t*TObject::GetOption() const
virtual HTask*HTask::getOwner()
TObjArrayHReconstructor::getTable()
virtual HTask*HReconstructor::getTask(const Char_t* name)
virtual const char*TNamed::GetTitle() const
virtual UInt_tTObject::GetUniqueID() const
virtual Bool_tTObject::HandleTimer(TTimer* timer)
virtual ULong_tTNamed::Hash() const
virtual voidTObject::Info(const char* method, const char* msgfmt) const
virtual Bool_tTObject::InheritsFrom(const char* classname) const
virtual Bool_tTObject::InheritsFrom(const TClass* cl) const
virtual Bool_tinit()
virtual voidTObject::Inspect() constMENU
voidTObject::InvertBit(UInt_t f)
virtual TClass*IsA() const
virtual Bool_tTObject::IsEqual(const TObject* obj) const
virtual Bool_tHReconstructor::IsFolder() const
Bool_tTObject::IsOnHeap() const
virtual Bool_tTNamed::IsSortable() const
virtual voidHReconstructor::isTimed(Bool_t flag = kTRUE)
Bool_tTObject::IsZombie() const
virtual voidTNamed::ls(Option_t* option = "") const
voidTObject::MayNotUse(const char* method) const
virtual HTask*HReconstructor::next(Int_t& errCode)
virtual Bool_tTObject::Notify()
static voidTObject::operator delete(void* ptr)
static voidTObject::operator delete(void* ptr, void* vp)
static voidTObject::operator delete[](void* ptr)
static voidTObject::operator delete[](void* ptr, void* vp)
void*TObject::operator new(size_t sz)
void*TObject::operator new(size_t sz, void* vp)
void*TObject::operator new[](size_t sz)
void*TObject::operator new[](size_t sz, void* vp)
HTask&HTask::operator=(const HTask&)
virtual voidTObject::Paint(Option_t* option = "")
virtual voidTObject::Pop()
virtual voidTNamed::Print(Option_t* option = "") const
virtual voidHReconstructor::printTimer()
virtual Int_tTObject::Read(const char* name)
virtual voidTObject::RecursiveRemove(TObject* obj)
virtual Bool_treinit()
voidTObject::ResetBit(UInt_t f)
virtual voidHReconstructor::resetTimer()
virtual voidTObject::SaveAs(const char* filename = "", Option_t* option = "") constMENU
virtual voidTObject::SavePrimitive(basic_ostream<char,char_traits<char> >& out, Option_t* option = "")
voidHReconstructor::setActive(Bool_t state)MENU
voidSetBeam(TLorentzVector* mybeam)
voidSetBeamPID(Int_t projectile)
voidTObject::SetBit(UInt_t f)
voidTObject::SetBit(UInt_t f, Bool_t set)
virtual Bool_tHTask::setConnections()
virtual voidTObject::SetDrawOption(Option_t* option = "")MENU
static voidTObject::SetDtorOnly(void* obj)
voidHTask::setManual()
virtual voidTNamed::SetName(const char* name)MENU
virtual voidTNamed::SetNameTitle(const char* name, const char* title)
static voidTObject::SetObjectStat(Bool_t stat)
virtual voidHTask::setOwner(HTask* atask)
voidSetTargetPID(Int_t target)
virtual voidTNamed::SetTitle(const char* title = "")MENU
virtual voidTObject::SetUniqueID(UInt_t uid)
virtual voidShowMembers(TMemberInspector& insp, char* parent)
virtual Int_tTNamed::Sizeof() const
virtual voidStreamer(TBuffer& b)
voidStreamerNVirtual(TBuffer& b)
virtual voidTObject::SysError(const char* method, const char* msgfmt) const
Bool_tTObject::TestBit(UInt_t f) const
Int_tTObject::TestBits(UInt_t f) const
virtual voidTObject::UseCurrentStyle()
virtual voidTObject::Warning(const char* method, const char* msgfmt) const
virtual Int_tTObject::Write(const char* name = 0, Int_t option = 0, Int_t bufsize = 0)
virtual Int_tTObject::Write(const char* name = 0, Int_t option = 0, Int_t bufsize = 0) const
protected:
virtual voidTObject::DoError(int level, const char* location, const char* fmt, va_list va) const
voidDump(Int_t, TString)
voidTObject::MakeZombie()
Bool_torderBeforeExecute()

Data Members

public:
enum TObject::EStatusBits { kCanDelete
kMustCleanup
kObjInCanvas
kIsReferenced
kHasUUID
kCannotPick
kNoContextMenu
kInvalidObject
};
enum TObject::[unnamed] { kIsOnHeap
kNotDeleted
kZombie
kBitMask
kSingleKey
kOverwrite
kWriteDelete
};
public:
TLorentzVector*beam!
Int_tbeam_pid
Int_ttarget_pid!
protected:
HHypChannelchannelofficial AND private channel list
Int_tcontrolMatrix[150][5]
Bool_tHReconstructor::fActiveActive flag
TList*HReconstructor::fHistogramsList of histograms generated by this reconstructor.
Bool_tHTask::fIsTimedtimer flag
TStringTNamed::fNameobject identifier
TObjArrayHReconstructor::fOutputs
TStopwatchHReconstructor::fTimerTask timer
TStringTNamed::fTitleobject title
HHypBaseAlgorithm*hHypAlgList[150]
Bool_thas_build_cat
TFile*histofiles[150]
HHypQA*hypqa
Bool_tHTask::isConnected
Bool_tHTask::isInitialised
HCategory*m_pContCatComb
HCategory*m_pContCatKine
HCategory*m_pContCatList
Bool_tHTask::manual
Int_tnumOfAlgorithms
Int_tnum_accepted_events! How many events have been selected by SKIPEMPTY option
HTask*HTask::owner
HHypRecPar*pParamspointer to container with params
HIterator*pitHypList
Bool_tskip_event_enableIf this is true, EMPTY hyp events are skipped

Class Charts

Inheritance Inherited Members Includes Libraries
Class Charts

Function documentation

HHypReconstructor(const Text_t* name, const Text_t* title, TString opt)
HHypReconstructor(void)
~HHypReconstructor(void)
Bool_t AddAlgorithm(const Char_t* in, HHypBaseAlgorithm* hHypAlgoIn, const Char_t* out, TFile* file)
Bool_t AddAlgorithm(const Char_t* in, HHypBaseAlgorithm* hHypAlgoIn, const Char_t* out)
Bool_t AddQA(TFile* file, Option_t* par = 0)
 Adding QA algorithms to all known algorithms
 ntuple output is written to "file"
Bool_t init()
Bool_t reinit()
reinit algorithms to init params
Bool_t finalize()
Bool_t orderBeforeExecute()
 We have to order the algos inputed via HHypReconstructor::AddAlgorithm method
 to ensure that they are executed in the propper order. Otherwise we may try to execute an
 algo which need as input List(i) before we even have genereted it.

 Lets check this until everything is fine....

 DO NOT TOUCH THIS FUNCTION (I. Froehlich)
 I GUESS IT IS THE FINAL SOLUTION
void Dump(Int_t , TString )
Int_t execute()
void SetBeam(TLorentzVector* mybeam)
{beam = mybeam;}
void SetTargetPID(Int_t target)
{ target_pid=target;}
void SetBeamPID(Int_t projectile)
{ beam_pid=projectile;}

Last change: Sat May 22 12:58:08 2010
Last generated: 2010-05-22 12:58

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