|
virtual | ~BufferContainer () |
|
bool | AddChild (Object *child, bool withmutex=true) throw () |
| Add object to list of child objects, thread safe More...
|
|
bool | AddChildAt (Object *child, unsigned pos, bool withmutex=true) |
| Add object to list of child objects at specified position. More...
|
|
virtual void | BuildFieldsMap (RecordFieldsMap *cont) |
| Fill fields map, which is relevant for the object Objects hierarchy produced from dabc::Manager. More...
|
|
virtual const char * | ClassName () const |
| Returns class name of the object instance. More...
|
|
virtual bool | Find (ConfigIO &cfg) |
| Method to locate object in xml file. More...
|
|
Object * | FindChild (const char *name) const |
| returns pointer on child object with given name More...
|
|
Reference | FindChildRef (const char *name, bool force=false) const throw () |
| returns reference on child object with given name More...
|
|
bool | GetAllChildRef (ReferencesVector *vect) const |
|
Object * | GetChild (unsigned n) const |
| returns pointer on child object More...
|
|
Reference | GetChildRef (unsigned n) const |
| returns reference on child object More...
|
|
Reference | GetFolder (const std::string &name, bool force=false) throw () |
| Return folder of specified name, no special symbols allowed. More...
|
|
const char * | GetName () const |
| Returns name of the object, thread safe More...
|
|
Object * | GetParent () const |
| Returns pointer on parent object, thread safe More...
|
|
Reference | GetParentRef () const |
|
bool | IsChildsHidden () const |
| Return true if object wants to hide childs from hierarchy scan, thread safe More...
|
|
bool | IsHidden () const |
| Return true if object wants to be hidden from hierarchy scan, thread safe More...
|
|
bool | IsLogging () const |
| Return true if object selected for logging, thread safe More...
|
|
bool | IsName (const char *str) const |
| Checks if object name is same as provided string, thread safe More...
|
|
bool | IsName (const char *str, int len) const |
| Checks if object name is same as provided, thread safe More...
|
|
bool | IsName (const std::string &str) const |
| Checks if object name is same as provided string, thread safe More...
|
|
bool | IsNameMatch (const std::string &mask) const |
| Check if object name match to the mask. More...
|
|
bool | IsOwner () const |
| Returns true if object is owner of its children, thread safe More...
|
|
bool | IsParent (Object *obj) const |
| Checks if specified argument is in the list of object parents. More...
|
|
bool | IsTopXmlLevel () const |
| Return true if object should be searched in the top level of the xml file, thread safe More...
|
|
std::string | ItemName (bool compact=true) const |
| Produce string, which can be used as name argument in dabc::mgr.FindItem(name) call. More...
|
|
unsigned | NumChilds () const |
| returns number of child objects More...
|
|
| Object (const std::string &name, unsigned flags=flIsOwner) |
| Resolve problem with child-parent mutex locking. More...
|
|
| Object (Reference parent, const std::string &name, unsigned flags=flIsOwner) |
|
virtual void | Print (int lvl=0) |
| Print object content on debug output. More...
|
|
bool | RemoveChild (Object *child, bool cleanup=true) throw () |
| Detach child from parent object If cleanup==true and parent is owner of child, child will be destroyed. More...
|
|
bool | RemoveChildAt (unsigned n, bool cleanup=true) throw () |
| Detach child object from parent at specified position If cleanup==true and object is owner of child, child will be destroyed. More...
|
|
bool | RemoveChilds (bool cleanup=true) |
| Remove all childs. More...
|
|
void | SetLogging (bool on=true) |
| Sets logging flag, thread safe More...
|
|
virtual | ~Object () |
|
|
| BufferContainer () |
|
void | operator delete (void *area) |
|
void * | operator new (size_t sz) |
|
void * | operator new (size_t sz, void *area) |
|
virtual void | _ChildsChanged () |
| Method called when new childs are add or old are removed. More...
|
|
virtual bool | _DoDeleteItself () |
| This method is called at the moment when DecReference think that object can be destroyed and wants to return true. More...
|
|
bool | _IsNormalState () |
| Same as IsNormalState() but without mutex lock - user should lock mutex himself. More...
|
|
virtual Object * | CreateInstance (const std::string &name) |
| Method used to create new item to be placed as child of the object. More...
|
|
void | DeleteThis () |
| Method should be used by the object to delete itself. More...
|
|
virtual bool | DestroyByOwnThread () |
| Internal DABC method, used to activate object cleanup via object thread Returns: false - object cannot be cleanup by the thread, true - thread guarantees that DestroyCalledFromOwnThread() will be called from thread context. More...
|
|
bool | DestroyCalledFromOwnThread () |
| Internal DABC method, should be called by thread which was requested to destroy object. More...
|
|
void | FillFullName (std::string &fullname, Object *upto, bool exclude_top_parent=false) const |
| Method used to produce full item name,. More...
|
|
bool | GetFlag (unsigned fl) const |
| Return value of selected flag, not thread safe
More...
|
|
bool | IsNormalState () |
| Return true if object is in normal state. More...
|
|
unsigned | NumReferences () |
| Return number of references on the object. More...
|
|
| Object (const ConstructorPair &pair, unsigned flags=flIsOwner) |
|
virtual void | ObjectCleanup () |
| User method to cleanup object content before it will be destroyed Main motivation is to release any references on other objects to avoid any cross-references and as result deadlocks in objects cleanup. More...
|
|
virtual void | ObjectDestroyed (Object *) |
| Method called by the manager when registered dependent object is destroyed Should be used in user class to clear all references on the object to let destroy it. More...
|
|
Mutex * | ObjectMutex () const |
| Returns mutex, used for protection of Object data members. More...
|
|
void | SetAutoDestroy (bool on=true) |
| Set autodestroy flag for the object Once enabled, object will be destroyed when last reference will be cleared. More...
|
|
void | SetFlag (unsigned fl, bool on=true) |
| Change value of selected flag, not thread safe
More...
|
|
void | SetName (const char *name) |
| Changes object name. More...
|
|
void | SetNameDirect (const char *name) |
| Changes object name disregard of existing references. More...
|
|
void | SetOwner (bool on=true) |
| Specifies if object will be owner of its new childs. More...
|
|
|
static void | Destroy (Object *obj) throw () |
| User method for object destroyment. More...
|
|
static void | InspectGarbageCollector () |
| \ brief Methods to inspect how many objects pointers are remained More...
|
|
static bool | NameMatch (const std::string &name, const std::string &mask) |
| Check if name matches to specified mask. More...
|
|
static bool | NameMatchM (const std::string &name, const std::string &mask) |
| Check if name matches to specified mask. More...
|
|
static unsigned | NumInstances () |
| Static variable counts total number of objects instances. More...
|
|
enum | EFlags {
flStateMask = 0x000f
, flIsOwner = 0x0010
, flCleanup = 0x0020
, flHasThread = 0x0040
,
flAutoDestroy = 0x0080
, flLogging = 0x0100
, flNoMutex = 0x0200
, flHidden = 0x0400
,
flChildsHidden = 0x0800
, flTopXmlLevel = 0x1000
} |
|
static ConstructorPair | MakePair (const std::string &fullname, bool withmanager=true) |
| Internal DABC method, used to produce pair - object parent and object name, which is typically should be used as argument in class constructor. More...
|
|
static ConstructorPair | MakePair (Object *prnt, const std::string &fullname, bool withmanager=true) |
| Internal DABC method, used to produce pair - object parent and object name, which is typically should be used as argument in class constructor. More...
|
|
static ConstructorPair | MakePair (Reference prnt, const std::string &fullname, bool withmanager=true) |
| Internal DABC method, used to produce pair - object parent and object name, which is typically should be used as argument in class constructor. More...
|
|
Container for data, referenced by Buffer class.
It contains lists of memory segments from memory pool. In special case memory can be allocated and owned by container itself.
Definition at line 69 of file Buffer.h.