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Defines | |
#define | GLConstants1(abc_prefix) |
#define | GLConstants2(abc_prefix) |
#define | GLConstants3(abc_prefix) |
#define | GLConstants4(abc_prefix) |
#define | GLConstants5(abc_prefix) |
#define | GLConstants6(abc_prefix) ,abc_prefix##DIFFUSE, abc_prefix##POSITION, abc_prefix##CLIP_PLANE0 |
#define | GLConstants(abc_prefix) |
Enumerations | |
enum | EG3D2GLmode |
#define GLConstants | ( | abc_prefix | ) |
Value:
GLConstants1(abc_prefix) \ GLConstants2(abc_prefix) \ GLConstants3(abc_prefix) \ GLConstants4(abc_prefix) \ GLConstants5(abc_prefix) \ GLConstants6(abc_prefix)
Definition at line 118 of file GLConstants.h.
#define GLConstants1 | ( | abc_prefix | ) |
Value:
abc_prefix##QUAD_STRIP, abc_prefix##QUADS, abc_prefix##COMPILE, abc_prefix##COMPILE_AND_EXECUTE \ ,abc_prefix##LIGHT0 , abc_prefix##LIGHT1 , abc_prefix##LIGHT2 , abc_prefix##LIGHT3 \ ,abc_prefix##LIGHT4 , abc_prefix##LIGHT5 , abc_prefix##LIGHT6 , abc_prefix##LIGHT7 \ ,abc_prefix##CW , abc_prefix##CCW \ ,abc_prefix##FRONT , abc_prefix##BACK , abc_prefix##FRONT_AND_BACK \ ,abc_prefix##POINT , abc_prefix##LINE , abc_prefix##FILL \ ,abc_prefix##ACCUM_ALPHA_BITS, abc_prefix##ACCUM_BLUE_BITS, abc_prefix##ACCUM_CLEAR_VALUE \ ,abc_prefix##ACCUM_GREEN_BITS, abc_prefix##ACCUM_RED_BITS, abc_prefix##ALPHA_BIAS \ ,abc_prefix##ALPHA_BITS, abc_prefix##ALPHA_SCALE, abc_prefix##ALPHA_TEST \ ,abc_prefix##ALPHA_TEST_FUNC, abc_prefix##ALPHA_TEST_REF, abc_prefix##ATTRIB_STACK_DEPTH \ ,abc_prefix##AUTO_NORMAL, abc_prefix##AUX_BUFFERS, abc_prefix##BLEND \ ,abc_prefix##BLEND_DST, abc_prefix##BLEND_SRC, abc_prefix##BLUE_BIAS \ ,abc_prefix##BLUE_BITS, abc_prefix##BLUE_SCALE, abc_prefix##COLOR_CLEAR_VALUE \ ,abc_prefix##COLOR_MATERIAL, abc_prefix##COLOR_MATERIAL_FACE \ ,abc_prefix##COLOR_MATERIAL_PARAMETER, abc_prefix##COLOR_WRITEMASK \ ,abc_prefix##CULL_FACE, abc_prefix##CULL_FACE_MODE, abc_prefix##CURRENT_COLOR
Definition at line 21 of file GLConstants.h.
#define GLConstants2 | ( | abc_prefix | ) |
Value:
,abc_prefix##CURRENT_INDEX, abc_prefix##CURRENT_NORMAL, abc_prefix##CURRENT_RASTER_COLOR \ ,abc_prefix##CURRENT_RASTER_DISTANCE, abc_prefix##CURRENT_RASTER_INDEX \ ,abc_prefix##CURRENT_RASTER_POSITION, abc_prefix##CURRENT_RASTER_TEXTURE_COORDS \ ,abc_prefix##CURRENT_RASTER_POSITION_VALID, abc_prefix##CURRENT_TEXTURE_COORDS \ ,abc_prefix##DEPTH_BIAS, abc_prefix##DEPTH_BITS, abc_prefix##DEPTH_CLEAR_VALUE \ ,abc_prefix##DEPTH_FUNC, abc_prefix##DEPTH_RANGE, abc_prefix##DEPTH_SCALE \ ,abc_prefix##DEPTH_TEST, abc_prefix##DEPTH_WRITEMASK, abc_prefix##DITHER \ ,abc_prefix##DOUBLEBUFFER, abc_prefix##DRAW_BUFFER, abc_prefix##EDGE_FLAG \ ,abc_prefix##FOG, abc_prefix##FOG_COLOR, abc_prefix##FOG_DENSITY \ ,abc_prefix##FOG_END, abc_prefix##FOG_HINT, abc_prefix##FOG_INDEX \ ,abc_prefix##FOG_MODE, abc_prefix##FOG_START, abc_prefix##FRONT_FACE \ ,abc_prefix##GREEN_BIAS, abc_prefix##GREEN_BITS, abc_prefix##GREEN_SCALE \ ,abc_prefix##INDEX_BITS, abc_prefix##INDEX_CLEAR_VALUE \ ,abc_prefix##INDEX_MODE, abc_prefix##INDEX_OFFSET, abc_prefix##INDEX_SHIFT \ ,abc_prefix##INDEX_WRITEMASK, abc_prefix##LIGHTING, abc_prefix##LIGHT_MODEL_AMBIENT \ ,abc_prefix##LIGHT_MODEL_LOCAL_VIEWER, abc_prefix##LIGHT_MODEL_TWO_SIDE
Definition at line 39 of file GLConstants.h.
#define GLConstants3 | ( | abc_prefix | ) |
Value:
,abc_prefix##LINE_SMOOTH, abc_prefix##LINE_SMOOTH_HINT,abc_prefix##LINE_STIPPLE \ ,abc_prefix##LINE_STIPPLE_PATTERN, abc_prefix##LINE_STIPPLE_REPEAT \ ,abc_prefix##LINE_WIDTH, abc_prefix##LINE_WIDTH_GRANULARITY \ ,abc_prefix##LINE_WIDTH_RANGE, abc_prefix##LIST_BASE, abc_prefix##LIST_INDEX \ ,abc_prefix##LIST_MODE, abc_prefix##LOGIC_OP, abc_prefix##LOGIC_OP_MODE \ ,abc_prefix##MAP1_COLOR_4, abc_prefix##MAP1_GRID_DOMAIN,abc_prefix##MAP1_GRID_SEGMENTS \ ,abc_prefix##MAP1_INDEX, abc_prefix##MAP1_NORMAL, abc_prefix##MAP1_TEXTURE_COORD_1 \ ,abc_prefix##MAP1_TEXTURE_COORD_2, abc_prefix##MAP1_TEXTURE_COORD_3 \ ,abc_prefix##MAP1_TEXTURE_COORD_4, abc_prefix##MAP1_VERTEX_3 \ ,abc_prefix##MAP1_VERTEX_4, abc_prefix##MAP2_COLOR_4, abc_prefix##MAP2_GRID_DOMAIN \ ,abc_prefix##MAP2_GRID_SEGMENTS, abc_prefix##MAP2_INDEX \ ,abc_prefix##MAP2_NORMAL, abc_prefix##MAP2_TEXTURE_COORD_1 \ ,abc_prefix##MAP2_TEXTURE_COORD_2, abc_prefix##MAP2_TEXTURE_COORD_3 \ ,abc_prefix##MAP2_TEXTURE_COORD_4, abc_prefix##MAP2_VERTEX_3 \ ,abc_prefix##MAP2_VERTEX_4, abc_prefix##MAP_COLOR, abc_prefix##MAP_STENCIL \ ,abc_prefix##MATRIX_MODE, abc_prefix##MAX_ATTRIB_STACK_DEPTH \ ,abc_prefix##MAX_CLIP_PLANES, abc_prefix##MAX_EVAL_ORDER, abc_prefix##MAX_LIGHTS \ ,abc_prefix##MAX_LIST_NESTING, abc_prefix##MAX_MODELVIEW_STACK_DEPTH \ ,abc_prefix##MAX_NAME_STACK_DEPTH, abc_prefix##MAX_PIXEL_MAP_TABLE \ ,abc_prefix##MAX_PROJECTION_STACK_DEPTH, abc_prefix##MAX_TEXTURE_SIZE \ ,abc_prefix##MAX_TEXTURE_STACK_DEPTH, abc_prefix##MAX_VIEWPORT_DIMS
Definition at line 57 of file GLConstants.h.
#define GLConstants4 | ( | abc_prefix | ) |
Value:
,abc_prefix##MODELVIEW_MATRIX, abc_prefix##MODELVIEW_STACK_DEPTH \ ,abc_prefix##NAME_STACK_DEPTH, abc_prefix##NORMALIZE, abc_prefix##PACK_ALIGNMENT \ ,abc_prefix##PACK_LSB_FIRST, abc_prefix##PACK_ROW_LENGTH, abc_prefix##PACK_SKIP_PIXELS \ ,abc_prefix##PACK_SKIP_ROWS, abc_prefix##PACK_SWAP_BYTES, abc_prefix##PERSPECTIVE_CORRECTION_HINT \ ,abc_prefix##PIXEL_MAP_A_TO_A_SIZE, abc_prefix##PIXEL_MAP_B_TO_B_SIZE \ ,abc_prefix##PIXEL_MAP_G_TO_G_SIZE, abc_prefix##PIXEL_MAP_I_TO_A_SIZE \ ,abc_prefix##PIXEL_MAP_I_TO_B_SIZE, abc_prefix##PIXEL_MAP_I_TO_G_SIZE \ ,abc_prefix##PIXEL_MAP_I_TO_I_SIZE, abc_prefix##PIXEL_MAP_I_TO_R_SIZE \ ,abc_prefix##PIXEL_MAP_R_TO_R_SIZE, abc_prefix##PIXEL_MAP_S_TO_S_SIZE \ ,abc_prefix##POINT_SIZE, abc_prefix##POINT_SIZE_GRANULARITY \ ,abc_prefix##POINT_SIZE_RANGE, abc_prefix##POINT_SMOOTH, abc_prefix##POINT_SMOOTH_HINT \ ,abc_prefix##POLYGON_MODE, abc_prefix##POLYGON_SMOOTH, abc_prefix##POLYGON_SMOOTH_HINT \ ,abc_prefix##POLYGON_STIPPLE, abc_prefix##PROJECTION_MATRIX, abc_prefix##PROJECTION_STACK_DEPTH \ ,abc_prefix##READ_BUFFER, abc_prefix##RED_BIAS, abc_prefix##RED_BITS \ ,abc_prefix##RED_SCALE, abc_prefix##RENDER_MODE, abc_prefix##RGBA_MODE \ ,abc_prefix##SCISSOR_BOX, abc_prefix##SCISSOR_TEST, abc_prefix##SHADE_MODEL \ ,abc_prefix##STENCIL_BITS, abc_prefix##STENCIL_CLEAR_VALUE \ ,abc_prefix##STENCIL_FAIL, abc_prefix##STENCIL_FUNC, abc_prefix##STENCIL_PASS_DEPTH_FAIL \ ,abc_prefix##STENCIL_PASS_DEPTH_PASS, abc_prefix##STENCIL_REF \ ,abc_prefix##STENCIL_TEST, abc_prefix##STENCIL_VALUE_MASK,abc_prefix##STENCIL_WRITEMASK \ ,abc_prefix##STEREO, abc_prefix##SUBPIXEL_BITS, abc_prefix##TEXTURE_1D \ ,abc_prefix##TEXTURE_2D, abc_prefix##TEXTURE_ENV_COLOR,abc_prefix##TEXTURE_ENV_MODE \ ,abc_prefix##TEXTURE_GEN_S, abc_prefix##TEXTURE_GEN_T, abc_prefix##TEXTURE_GEN_R \ ,abc_prefix##TEXTURE_GEN_Q, abc_prefix##TEXTURE_MATRIX, abc_prefix##TEXTURE_STACK_DEPTH \ ,abc_prefix##UNPACK_ALIGNMENT, abc_prefix##UNPACK_LSB_FIRST,abc_prefix##UNPACK_ROW_LENGTH \ ,abc_prefix##UNPACK_SKIP_PIXELS,abc_prefix##UNPACK_SKIP_ROWS,abc_prefix##UNPACK_SWAP_BYTES \ ,abc_prefix##VIEWPORT, abc_prefix##ZOOM_X, abc_prefix##ZOOM_Y \ ,abc_prefix##SMOOTH, abc_prefix##FLAT
Definition at line 80 of file GLConstants.h.
#define GLConstants5 | ( | abc_prefix | ) |
Value:
,abc_prefix##POINTS, abc_prefix##LINES, abc_prefix##LINE_STRIP, abc_prefix##LINE_LOOP \ ,abc_prefix##TRIANGLES, abc_prefix##TRIANGLE_STRIP, abc_prefix##TRIANGLE_FAN \ ,abc_prefix##POLYGON
Definition at line 110 of file GLConstants.h.
#define GLConstants6 | ( | abc_prefix | ) | ,abc_prefix##DIFFUSE, abc_prefix##POSITION, abc_prefix##CLIP_PLANE0 |
Definition at line 115 of file GLConstants.h.
enum EG3D2GLmode |
Definition at line 128 of file GLConstants.h.