GLConstants.h File Reference

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Defines

#define GLConstants1(abc_prefix)
#define GLConstants2(abc_prefix)
#define GLConstants3(abc_prefix)
#define GLConstants4(abc_prefix)
#define GLConstants5(abc_prefix)
#define GLConstants6(abc_prefix)   ,abc_prefix##DIFFUSE, abc_prefix##POSITION, abc_prefix##CLIP_PLANE0
#define GLConstants(abc_prefix)

Enumerations

enum  EG3D2GLmode


Define Documentation

#define GLConstants ( abc_prefix   ) 

Value:

GLConstants1(abc_prefix) \
                             GLConstants2(abc_prefix) \
                             GLConstants3(abc_prefix) \
                             GLConstants4(abc_prefix) \
                             GLConstants5(abc_prefix) \
                             GLConstants6(abc_prefix)

Definition at line 118 of file GLConstants.h.

#define GLConstants1 ( abc_prefix   ) 

Value:

abc_prefix##QUAD_STRIP,  abc_prefix##QUADS, abc_prefix##COMPILE, abc_prefix##COMPILE_AND_EXECUTE  \
                  ,abc_prefix##LIGHT0    ,  abc_prefix##LIGHT1    ,  abc_prefix##LIGHT2    ,  abc_prefix##LIGHT3     \
                  ,abc_prefix##LIGHT4    ,  abc_prefix##LIGHT5    ,  abc_prefix##LIGHT6    ,  abc_prefix##LIGHT7     \
                  ,abc_prefix##CW        ,  abc_prefix##CCW                                                          \
                  ,abc_prefix##FRONT     ,  abc_prefix##BACK      ,  abc_prefix##FRONT_AND_BACK                      \
                  ,abc_prefix##POINT     ,  abc_prefix##LINE      ,  abc_prefix##FILL                                \
                  ,abc_prefix##ACCUM_ALPHA_BITS, abc_prefix##ACCUM_BLUE_BITS, abc_prefix##ACCUM_CLEAR_VALUE   \
                  ,abc_prefix##ACCUM_GREEN_BITS, abc_prefix##ACCUM_RED_BITS,  abc_prefix##ALPHA_BIAS          \
                  ,abc_prefix##ALPHA_BITS,       abc_prefix##ALPHA_SCALE,     abc_prefix##ALPHA_TEST          \
                  ,abc_prefix##ALPHA_TEST_FUNC,  abc_prefix##ALPHA_TEST_REF,  abc_prefix##ATTRIB_STACK_DEPTH  \
                  ,abc_prefix##AUTO_NORMAL,      abc_prefix##AUX_BUFFERS,     abc_prefix##BLEND               \
                  ,abc_prefix##BLEND_DST,        abc_prefix##BLEND_SRC,       abc_prefix##BLUE_BIAS           \
                  ,abc_prefix##BLUE_BITS,        abc_prefix##BLUE_SCALE,      abc_prefix##COLOR_CLEAR_VALUE   \
                  ,abc_prefix##COLOR_MATERIAL,   abc_prefix##COLOR_MATERIAL_FACE                              \
                  ,abc_prefix##COLOR_MATERIAL_PARAMETER,                      abc_prefix##COLOR_WRITEMASK     \
                  ,abc_prefix##CULL_FACE,        abc_prefix##CULL_FACE_MODE,  abc_prefix##CURRENT_COLOR

Definition at line 21 of file GLConstants.h.

#define GLConstants2 ( abc_prefix   ) 

Value:

,abc_prefix##CURRENT_INDEX,    abc_prefix##CURRENT_NORMAL,  abc_prefix##CURRENT_RASTER_COLOR          \
                  ,abc_prefix##CURRENT_RASTER_DISTANCE,                       abc_prefix##CURRENT_RASTER_INDEX          \
                  ,abc_prefix##CURRENT_RASTER_POSITION,                       abc_prefix##CURRENT_RASTER_TEXTURE_COORDS \
                  ,abc_prefix##CURRENT_RASTER_POSITION_VALID,                 abc_prefix##CURRENT_TEXTURE_COORDS        \
                  ,abc_prefix##DEPTH_BIAS,       abc_prefix##DEPTH_BITS,      abc_prefix##DEPTH_CLEAR_VALUE   \
                  ,abc_prefix##DEPTH_FUNC,       abc_prefix##DEPTH_RANGE,     abc_prefix##DEPTH_SCALE         \
                  ,abc_prefix##DEPTH_TEST,       abc_prefix##DEPTH_WRITEMASK, abc_prefix##DITHER              \
                  ,abc_prefix##DOUBLEBUFFER,     abc_prefix##DRAW_BUFFER,     abc_prefix##EDGE_FLAG           \
                  ,abc_prefix##FOG,              abc_prefix##FOG_COLOR,       abc_prefix##FOG_DENSITY         \
                  ,abc_prefix##FOG_END,          abc_prefix##FOG_HINT,        abc_prefix##FOG_INDEX           \
                  ,abc_prefix##FOG_MODE,         abc_prefix##FOG_START,       abc_prefix##FRONT_FACE          \
                  ,abc_prefix##GREEN_BIAS,       abc_prefix##GREEN_BITS,      abc_prefix##GREEN_SCALE         \
                  ,abc_prefix##INDEX_BITS,       abc_prefix##INDEX_CLEAR_VALUE                                \
                  ,abc_prefix##INDEX_MODE,       abc_prefix##INDEX_OFFSET,    abc_prefix##INDEX_SHIFT         \
                  ,abc_prefix##INDEX_WRITEMASK,  abc_prefix##LIGHTING,        abc_prefix##LIGHT_MODEL_AMBIENT           \
                  ,abc_prefix##LIGHT_MODEL_LOCAL_VIEWER,                      abc_prefix##LIGHT_MODEL_TWO_SIDE

Definition at line 39 of file GLConstants.h.

#define GLConstants3 ( abc_prefix   ) 

Value:

,abc_prefix##LINE_SMOOTH,      abc_prefix##LINE_SMOOTH_HINT,abc_prefix##LINE_STIPPLE        \
                  ,abc_prefix##LINE_STIPPLE_PATTERN,                          abc_prefix##LINE_STIPPLE_REPEAT           \
                  ,abc_prefix##LINE_WIDTH,       abc_prefix##LINE_WIDTH_GRANULARITY                           \
                  ,abc_prefix##LINE_WIDTH_RANGE, abc_prefix##LIST_BASE,       abc_prefix##LIST_INDEX          \
                  ,abc_prefix##LIST_MODE,        abc_prefix##LOGIC_OP,        abc_prefix##LOGIC_OP_MODE       \
                  ,abc_prefix##MAP1_COLOR_4,     abc_prefix##MAP1_GRID_DOMAIN,abc_prefix##MAP1_GRID_SEGMENTS  \
                  ,abc_prefix##MAP1_INDEX,       abc_prefix##MAP1_NORMAL,     abc_prefix##MAP1_TEXTURE_COORD_1          \
                  ,abc_prefix##MAP1_TEXTURE_COORD_2,                          abc_prefix##MAP1_TEXTURE_COORD_3          \
                  ,abc_prefix##MAP1_TEXTURE_COORD_4,                          abc_prefix##MAP1_VERTEX_3       \
                  ,abc_prefix##MAP1_VERTEX_4,    abc_prefix##MAP2_COLOR_4,    abc_prefix##MAP2_GRID_DOMAIN    \
                  ,abc_prefix##MAP2_GRID_SEGMENTS,                            abc_prefix##MAP2_INDEX          \
                  ,abc_prefix##MAP2_NORMAL,      abc_prefix##MAP2_TEXTURE_COORD_1                             \
                  ,abc_prefix##MAP2_TEXTURE_COORD_2,                          abc_prefix##MAP2_TEXTURE_COORD_3          \
                  ,abc_prefix##MAP2_TEXTURE_COORD_4,                          abc_prefix##MAP2_VERTEX_3       \
                  ,abc_prefix##MAP2_VERTEX_4,    abc_prefix##MAP_COLOR,       abc_prefix##MAP_STENCIL         \
                  ,abc_prefix##MATRIX_MODE,      abc_prefix##MAX_ATTRIB_STACK_DEPTH                           \
                  ,abc_prefix##MAX_CLIP_PLANES,  abc_prefix##MAX_EVAL_ORDER,  abc_prefix##MAX_LIGHTS          \
                  ,abc_prefix##MAX_LIST_NESTING, abc_prefix##MAX_MODELVIEW_STACK_DEPTH                        \
                  ,abc_prefix##MAX_NAME_STACK_DEPTH,                          abc_prefix##MAX_PIXEL_MAP_TABLE           \
                  ,abc_prefix##MAX_PROJECTION_STACK_DEPTH,                    abc_prefix##MAX_TEXTURE_SIZE    \
                  ,abc_prefix##MAX_TEXTURE_STACK_DEPTH,                       abc_prefix##MAX_VIEWPORT_DIMS

Definition at line 57 of file GLConstants.h.

#define GLConstants4 ( abc_prefix   ) 

Value:

,abc_prefix##MODELVIEW_MATRIX, abc_prefix##MODELVIEW_STACK_DEPTH                            \
                  ,abc_prefix##NAME_STACK_DEPTH, abc_prefix##NORMALIZE,       abc_prefix##PACK_ALIGNMENT      \
                  ,abc_prefix##PACK_LSB_FIRST,   abc_prefix##PACK_ROW_LENGTH, abc_prefix##PACK_SKIP_PIXELS    \
                  ,abc_prefix##PACK_SKIP_ROWS,   abc_prefix##PACK_SWAP_BYTES, abc_prefix##PERSPECTIVE_CORRECTION_HINT   \
                  ,abc_prefix##PIXEL_MAP_A_TO_A_SIZE,                         abc_prefix##PIXEL_MAP_B_TO_B_SIZE         \
                  ,abc_prefix##PIXEL_MAP_G_TO_G_SIZE,                         abc_prefix##PIXEL_MAP_I_TO_A_SIZE         \
                  ,abc_prefix##PIXEL_MAP_I_TO_B_SIZE,                         abc_prefix##PIXEL_MAP_I_TO_G_SIZE         \
                  ,abc_prefix##PIXEL_MAP_I_TO_I_SIZE,                         abc_prefix##PIXEL_MAP_I_TO_R_SIZE         \
                  ,abc_prefix##PIXEL_MAP_R_TO_R_SIZE,                         abc_prefix##PIXEL_MAP_S_TO_S_SIZE         \
                  ,abc_prefix##POINT_SIZE,       abc_prefix##POINT_SIZE_GRANULARITY                           \
                  ,abc_prefix##POINT_SIZE_RANGE, abc_prefix##POINT_SMOOTH,    abc_prefix##POINT_SMOOTH_HINT   \
                  ,abc_prefix##POLYGON_MODE,     abc_prefix##POLYGON_SMOOTH,  abc_prefix##POLYGON_SMOOTH_HINT           \
                  ,abc_prefix##POLYGON_STIPPLE,  abc_prefix##PROJECTION_MATRIX, abc_prefix##PROJECTION_STACK_DEPTH      \
                  ,abc_prefix##READ_BUFFER,      abc_prefix##RED_BIAS,        abc_prefix##RED_BITS            \
                  ,abc_prefix##RED_SCALE,        abc_prefix##RENDER_MODE,     abc_prefix##RGBA_MODE           \
                  ,abc_prefix##SCISSOR_BOX,      abc_prefix##SCISSOR_TEST,    abc_prefix##SHADE_MODEL         \
                  ,abc_prefix##STENCIL_BITS,     abc_prefix##STENCIL_CLEAR_VALUE                              \
                  ,abc_prefix##STENCIL_FAIL,     abc_prefix##STENCIL_FUNC,    abc_prefix##STENCIL_PASS_DEPTH_FAIL         \
                  ,abc_prefix##STENCIL_PASS_DEPTH_PASS,                       abc_prefix##STENCIL_REF         \
                  ,abc_prefix##STENCIL_TEST,     abc_prefix##STENCIL_VALUE_MASK,abc_prefix##STENCIL_WRITEMASK \
                  ,abc_prefix##STEREO,           abc_prefix##SUBPIXEL_BITS,   abc_prefix##TEXTURE_1D          \
                  ,abc_prefix##TEXTURE_2D,       abc_prefix##TEXTURE_ENV_COLOR,abc_prefix##TEXTURE_ENV_MODE   \
                  ,abc_prefix##TEXTURE_GEN_S,    abc_prefix##TEXTURE_GEN_T,   abc_prefix##TEXTURE_GEN_R       \
                  ,abc_prefix##TEXTURE_GEN_Q,    abc_prefix##TEXTURE_MATRIX,  abc_prefix##TEXTURE_STACK_DEPTH \
                  ,abc_prefix##UNPACK_ALIGNMENT, abc_prefix##UNPACK_LSB_FIRST,abc_prefix##UNPACK_ROW_LENGTH   \
                  ,abc_prefix##UNPACK_SKIP_PIXELS,abc_prefix##UNPACK_SKIP_ROWS,abc_prefix##UNPACK_SWAP_BYTES  \
                  ,abc_prefix##VIEWPORT,         abc_prefix##ZOOM_X,          abc_prefix##ZOOM_Y              \
                  ,abc_prefix##SMOOTH,           abc_prefix##FLAT

Definition at line 80 of file GLConstants.h.

#define GLConstants5 ( abc_prefix   ) 

Value:

,abc_prefix##POINTS, abc_prefix##LINES, abc_prefix##LINE_STRIP, abc_prefix##LINE_LOOP \
                  ,abc_prefix##TRIANGLES, abc_prefix##TRIANGLE_STRIP, abc_prefix##TRIANGLE_FAN \
                  ,abc_prefix##POLYGON

Definition at line 110 of file GLConstants.h.

#define GLConstants6 ( abc_prefix   )     ,abc_prefix##DIFFUSE, abc_prefix##POSITION, abc_prefix##CLIP_PLANE0

Definition at line 115 of file GLConstants.h.


Enumeration Type Documentation

enum EG3D2GLmode

Definition at line 128 of file GLConstants.h.


Generated on Tue Jul 5 15:56:11 2011 for ROOT_528-00b_version by  doxygen 1.5.1